This jam is now over. It ran from 2020-09-24 04:00:00 to 2020-10-24 04:00:00. View 17 entries

## Description

Design, implement, and polish a playable prototype that addresses the theme "Bouncing Balls". That's it! HA, easier said than done, right? And so the rest of this writeup will provide some definitions and over the next few weeks we'll highlight a variety of examples and resources, and after some suggestions to you as you develop your projects.

### Defining Prototype 

So, what is a prototype? A couple definitions:

1. A basic game mechanic with visual polish (a more visually-oriented prototype).
2. A working demo/playground with a more advanced implementation of a game mechanic.

Just putting some spheres in a room and having them bouncing off each other is not enough! You actually need to design and prototype an interesting, working game mechanic based on this theme. And the theme? It's just a starting point! 

### Adhering to the Theme

You might be wondering how closely your game needs to adhere to the theme. The purpose of a theme in a game jam (which is essentially what each project is—a multi-week game jam) is to provide a clean slate, a foundation upon which to build a project, and to give you some traction to get your ideas moving.

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