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Krewson

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A member registered Sep 30, 2020 · View creator page →

Creator of

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I really like the visual design of this game, though the player could use a proper sprite. The controls are fine, but I don't think clicking to jump works, as it doesn't feel as natural as pressing the spacebar would. If there's one thing to improve on, it's making it easier to find the ice cubes somehow, as exploring every corner of the mountain can be a little frustrating.

The level design isn't too difficult, but the push mechanics make it frustrating to play. Mainly, there are two issues. The ghost will often go flying off screen for me, never returning. A speed cap should fix this. However, there is also an aspect that doesn't work, which is the transition between levels. I went too slow ending the second level, and was barely on screen for the start of the third, which kept me from continuing.

This was a really fun game! I like the diverse movement options, and the rocket jump feels super satisfying! Your music choices were also great. If there's one thing to improve, I think the rocker jump needs to be nerfed, and the dashes buffed. As it is, there's no reason to go for any other movement options when the rocket jump is so good. The downward dash doesn't really work in the context of the platformer, as there's no incentive to speed up downward momentum and risk dying.

This game blew me away with the more detailed graphics, multiple game mechanics, and well placed sound effects. I was especially impressed with the mechanic of switching between two characters. I believe that you were successful in managing when the player switches between them. If there is one thing to improve on, it is that the characters should be given proper models, so that when one is looking at the other the immersion isn't broken.

I was impressed by the images used on the shelves, making them feel properly stocked. This project could have been done with simple models, but the graphics made it feel more immersive. A success with the game is making the objective easy to understand. The UI with a coin count made me immediately realize that I had to look for coins. I liked how there was an actually objective for me to complete. If there is one thing to be improved on, it is having something happen when the player collects all the coins, and having the counter include the total amount of coins they need to work for.

I was extremely impressed by the screens actually playing movies. It felt cool to actually sit in the theater and watch a video on the big screen. The biggest success was making me actually feel like I was in a movie theater. If there is one thing to be improved, it would be filling in some of the empty space in the scene somehow. With some upgraded models, and people walking around, this would make a fantastic theater simulator.

I'll admit I was a little confused on what the objective was. On my end, all the balls were the same color, and I'm guessing that getting them all into green wasn't the main objective. Chances are this was just a Unity error. Other than that, I would make sure the balls always move with the paddles, so that they don't go through the paddles when they are suddenly pushed up. Other than that, controlling the panels felt smooth, and the game was easy to look at.

I think this game functions really well. The objective is easy to understand, and the purple balls are a fun obstacle. My only complaint is with the controls. Moving the main ball around feels awkward, and I couldn't get a grasp on it even as I reached the objective. I do think the simple course was perfect for this demo, as it's simple enough to introduce players to the type of challenge they would face in this game. I wanted to know if the course was on a ramp or not. Making that more obvious might be helpful.