Remarkable: The fact that you created multiple scenes/levels for the game, each themed differently.
Needs Improvement: Organization, controls, and modularity. The control direction was rotated 45 degrees, which makes sense for an isometric perspective but not so much for a behind/third-person camera perspective. Makes the movement feel wrong and more difficult. The project hierarchy and folders were very hard to navigate and there seemed to be lots of scripts duplicating functionality.
Successful: Use of textures, materials, colors, and models to make each level feel really different thematically.
Comments
Remarkable: The fact that you created multiple scenes/levels for the game, each themed differently.
Needs Improvement: Organization, controls, and modularity. The control direction was rotated 45 degrees, which makes sense for an isometric perspective but not so much for a behind/third-person camera perspective. Makes the movement feel wrong and more difficult. The project hierarchy and folders were very hard to navigate and there seemed to be lots of scripts duplicating functionality.
Successful: Use of textures, materials, colors, and models to make each level feel really different thematically.
thanks! :)