my first ending was falling to my death oof
DustinMarino
Creator of
Recent community posts
I drowned and died ... 0/10. Just kidding! I loved this game! I was a lot of fun. I got so happy whenever i figured something out. This was kinda like a puzzle and it was fun for sure. I would add a jump so it is easier to get on the buttons. I looks really cool as well. I would try making the water flow. Great job! 11/10
Hey Giovanna! This is really cool! I had some errors when I pressed play but that may only be because we are on different versions of unity and not your actual coding. I can tell you spent a lot of time building this. The arcade machines look cool. I would recommend adding a popcorn machine and also adding chairs behind a giant screen. I actually felt I was at a movie theatre again and it brought back memories that I took for granted and really want back.
Hi Georgia! I thought this was really creative! I understood that you needed to covid the other people walking around so you don't get covid right away when I turned on your game. The set up is great. Perhaps restart the game when you lose all your health instead of it saying "you died" in the console. If you get all the coins before you lose all your health i think you should display a you win text on screen. I agree with Dalton on adding a jump that would be cool!
Pretty cool. Definitely harder than it looks. I like how funky the controls are. The bouncing purple balls are really cool. They make it fit the name of the game, Mayhem, for sure. I timer should reset after the game resets. I would expand on it and make the game longer. It is a little on the short side for right now so think of some other obstacles you can add. Overall, very cool.
Your game is very cool. The design makes I visually appealing. I like all the different obstacles. They were done very creatively. When I first did the course I didn’t know where to go at times. I don’t know if that was intentional or not. IF not, I would maybe put little arrows around the course telling players where to go. For the experimental controls, the camera angle seems to act a little weird when you hit an obstacle or press the “S” key. I agree with Dalton that the game could be harder. maybe make more obstacles closer to the edge and move faster to do this. I would also put less time on the timer as Dalton said