Remarkable: Great proof of concept - wasn't sure how you'd approach this but think this was neat. Sound adds a lot.
Needs Improvement: Speaking of sound, that ball sound make a bouncing sound! Feels like a missed opportunity (even though I think the sound you *did* add is a great choice because it adds enough to the "feel" of the space to make it authentic). Also the control scheme feels like a shortcut to something a bit more robust, like the strength of the shot being based on how long you hold the mouse button down (for example). These controls feel half-way complete (even if they do sort of work).
Successful: Creates a fun, simple hoop-shooting experience. Also a great foundation to build on. Also nice use of static variable to handle the ball picking up!
I really like the concept of the game, and it controls pretty smoothly. I liked the way you set up the scene, and the sounds were fitting as well. I also liked the way that the player automatically picks up the ball, I think that adds a lot of smoothness. Also the way that the ball glows when you shoot it, I thought that was a nice touch. To improve the game I'd maybe add a skybox of some sort and some lighting, just to set the scene even further. The only negative is that the game is a bit hard. It's hard to tell where exactly the ball goes once you shoot it, so it's hard to figure out exactly where to shoot from to score. I really like the concept, and the game is fun, great work.
Something remarkable (i.e. you noticed it because it showed care by the developer, was particularly engaging or fun, or was otherwise memorable)
I really liked the concept of the game, a nice quick basketball simulator never hurt anyone! My favorite part of the game was the particle effect you had on the ball whenever was shot, it gave such an appealing effect to the player.
Something to be improved about the game
I think if you added some type of crosshairs to game it would make the game much more enjoyable to play rather than just shooting the ball sporadically. Even without a crosshair, maybe a trailing effect when ever the ball is thrown so the player can calculate the distance and have a better shoot percentage.
Something successful about the game
The particle effect was a very neat feature, besides this another successful thing was that the ball was able to be picked up whenever the player collided with the ball. Also, the way the ball never left the scene was a great way to ensure players will continuously keep trying to make a basket.
Some general, off-the-cuff feedback (what you liked/disliked and why)
Liked: The game itself was simple and fun. I love playing any type of sports game and the fact that it was playable made it fun! I really liked how you had audio in the background, the simple level design of the bleachers and the bench to create the feel of the game. I also really liked how you had the option to take a long shot or take it up under the rim.
Disliked: I think the game was just a tad bit too simple, a bit of unfulfilled potential , maybe adding a shot clock timer, some audio or visuals when the player makes a basketball, some visual lines to show where the ball would go when you shoot it, or even having some fans cheering on the sidelines. The game was fun but I definitely would have loved to see more. Other than, great work!
Comments
Remarkable: Great proof of concept - wasn't sure how you'd approach this but think this was neat. Sound adds a lot.
Needs Improvement: Speaking of sound, that ball sound make a bouncing sound! Feels like a missed opportunity (even though I think the sound you *did* add is a great choice because it adds enough to the "feel" of the space to make it authentic). Also the control scheme feels like a shortcut to something a bit more robust, like the strength of the shot being based on how long you hold the mouse button down (for example). These controls feel half-way complete (even if they do sort of work).
Successful: Creates a fun, simple hoop-shooting experience. Also a great foundation to build on. Also nice use of static variable to handle the ball picking up!
I really like the concept of the game, and it controls pretty smoothly. I liked the way you set up the scene, and the sounds were fitting as well. I also liked the way that the player automatically picks up the ball, I think that adds a lot of smoothness. Also the way that the ball glows when you shoot it, I thought that was a nice touch. To improve the game I'd maybe add a skybox of some sort and some lighting, just to set the scene even further. The only negative is that the game is a bit hard. It's hard to tell where exactly the ball goes once you shoot it, so it's hard to figure out exactly where to shoot from to score. I really like the concept, and the game is fun, great work.
This is the kind of game I could see myself mindlessly sinking tons of hours in. Very relaxing. The particles are awesome. Nice work.