This jam is now over. It ran from 2020-11-18 05:00:00 to 2020-12-14 05:00:00. View 16 entries
## Description
Design, implement, and polish a first-person, playable prototype that addresses the theme “My Life Then”, based on what you wrote in response to [the prompt on 10/15](https://docs.google.com/document/d/1oSdkQzIvv_Ff6uDJJX0w8Wl0pJKUzLxE4_UaKkBe7GA/edit).
### Defining Prototype
So, what is a prototype? A couple definitions:
1. A basic game mechanic with visual polish (a more visually-oriented prototype).
2. A working demo/playground with a more advanced implementation of a game mechanic.
### Adhering to the Theme
For this project, the theme is what you chose, in a way. A big constraint here is time! You do not have the time to implement something big and complex. You might not know how to do everything that you want to do at first. So I would really take some time to consider and reflect on what you could make that would communicate an emotion that is evident in your response to the prompt. Forget everything you know about what makes for “good” game design and think instead about how you create an experience that communicates that emotion. For this experience, you should focus on one meaningful game mechanic.
A project that I think is interesting to look at in the context of this project is [Ian Bogost’s *A Slow Year*](http://bogost.com/games/aslowyear/). It features four “game poems” about “observation and methodical input”. Even though they are Atari games and you’ll be building something in first-person.
For my response, I’m inspired to think about what it feels like to visit a coffee shop, or any community space, during this pandemic. So I might make an environment that features an outdoor seating area, an interior that I can enter that has coffee drinks I can pick up, and the ability to sit down in any of the chairs outside. So my single meaningful game mechanic (ok, maybe I have two) would be "picking up" the coffee cup and "sitting". You already have some examples of a first-person controller, so from there you just need to create your environment and the specific interactions you want there to be in the game world. But THINK SMALL, in terms of the size of the environment, number of interactions you want to have, themes you’re trying to address, etc. More focus = greater authorship and potential for emotional impact!
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