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A jam submission

Bad DreamsView game page

An abstract depiction of mental health
Submitted by Jack Brubaker — 22 days, 1 hour before the deadline
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Bad Dreams's itch.io page

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Comments

Host (1 edit)

Remarkable: Not gonna lie - this caught me by surprise. At first, I was like ok, I'm going to be walking through some rooms with pre-build 3D models plopped in. But then you made it both personal and relatable and vulnerable and I was charmed.

Needs Improvement: The scale feels too big for the size and speed of the player. It also makes the world feel more sparse than it probably should be (like, that's the opposite of what a game like this should feel like!) Also, the assets and scripts aren't very well organized - I'd definitely use more folders and empty game objects to hold all that stuff.

Successful:  Enjoyable to explore, personal, poetic.

Submitted

I can see a lot of work went into the maze. The distinct zones and the variety is impressive and commendable. The primary way I think you can improve the maze is by adding some kind of danger, like if the dinosaurs attacked or there were some kind of traps. Also, the volume of the music was kinda loud. Overall as an examination of the mind and anxieties, I’d say it’s successful. There were points that gave me a “huh” moment or that I found relatable. It felt very surreal which fit the traveling through the mind theme.

Submitted

Jack, your game left me speechless. I can tell you put a lot of yourself into this game. It's truly incredible how much symbolism you were able to fit into this maze. I feel the map is very well designed and guides the player into the themed rooms you want them to explore. Each room is unique and leaves the player wondering what the true meaning of it all is. The atmosphere you were able to create fits perfectly with your prompt and I am very impressed with what you were able to accomplish here.

Developer

Thank you. I'm glad you enjoyed it. 

Submitted

Something I really enjoyed about this game was the diversity of characters, "side quests", and level design. In regards to improvement, some of the areas were a little dark, but it wasn't too bad.  Maybe some more emphasis could be placed on the different side quests that can be found throughout the maze. The enemies that you shoot in the game could also attack the player to make the game a bit tougher. One successful thing about the game was the random characters. They made this game stand out from the others and made the experience fun to play through. Overall, I was laughing at all the different environments and situations found in the game. 

Developer

I'm glad. The game was supposed to be funny and melodramatic. I hope you had fun exploring.