Greetings Vincent, one of the things I loved about your game the most was the fireball being casts from the wizard. The movement of the fireball was so smooth and fast and I enjoyed the sound effect that played when it was cast as well. I also loved the background music and thought it fit the overall theme of the game. I loved the assets you used for the monsters(and the faces they made).
What I think could be improved is the collision detection when the wizard collides with the walls. I noticed that the wizard would get stuck on the wall a few times. I also noticed that for some of the enemies that shot fireballs at the player, those enemies were a far enough distance away that I couldn't quite make out where they were located. I think it would improve the game if you made it so the enemies would only shoot at the player once the player can see them so the player has a little more time to react.
Overall, I enjoyed the theme that you attributed to the game and I also thought the puffy clouds looked cool and added to the aesthetics of the map. I also appreciate how the mechanics were straight forward(A + D to move left and right, W to jump ).
Hey Vincent! This was a great prototype. I think the concept is really solid. Everyone loves casting fireballs! I noticed that if I fell in a pit and I pressed up against a wall, I could just stay there if I kept holding the button. I think this might be due to the forces on the player or friction on the surfaces. I think some tweaks would be making the demon shoot its fireball a little higher. Maybe your fireball could even counter the enemy fireballs. I would also try to make the wizard face the direction you are moving, if possible. And maybe respawning enemies after you die would be a nice touch. Overall I thought it was a fun prototype and I would definitely want to try an improved version. Nice job!
Vincent I really enjoyed your game, I thought the shooting was really satisfying and a large part of that was the sound. I also thought the deaths counter since your game kind of felt like a rage game with a some difficult jumps and layouts of enemies. I think to make the controls feel better I'd make the jump go a little higher and add some slippery physics materials to the walls so that you don't get stuck on them if you run into them. That's what I think you should work on most, but other than that I think you should add some visual representation of the checkpoints. I really liked that they existed but it would be nice to be able to have feedback to the player that you hit one. I think the assets work pretty well the way you've implemented them now but some animations would be really cool. I also think the color of the level floor and walls is a bit jarring. Great work Vincent this was a fun game.
Comments
Greetings Vincent, one of the things I loved about your game the most was the fireball being casts from the wizard. The movement of the fireball was so smooth and fast and I enjoyed the sound effect that played when it was cast as well. I also loved the background music and thought it fit the overall theme of the game. I loved the assets you used for the monsters(and the faces they made).
What I think could be improved is the collision detection when the wizard collides with the walls. I noticed that the wizard would get stuck on the wall a few times. I also noticed that for some of the enemies that shot fireballs at the player, those enemies were a far enough distance away that I couldn't quite make out where they were located. I think it would improve the game if you made it so the enemies would only shoot at the player once the player can see them so the player has a little more time to react.
Overall, I enjoyed the theme that you attributed to the game and I also thought the puffy clouds looked cool and added to the aesthetics of the map. I also appreciate how the mechanics were straight forward(A + D to move left and right, W to jump ).
Hey Vincent! This was a great prototype. I think the concept is really solid. Everyone loves casting fireballs! I noticed that if I fell in a pit and I pressed up against a wall, I could just stay there if I kept holding the button. I think this might be due to the forces on the player or friction on the surfaces. I think some tweaks would be making the demon shoot its fireball a little higher. Maybe your fireball could even counter the enemy fireballs. I would also try to make the wizard face the direction you are moving, if possible. And maybe respawning enemies after you die would be a nice touch. Overall I thought it was a fun prototype and I would definitely want to try an improved version. Nice job!
Vincent I really enjoyed your game, I thought the shooting was really satisfying and a large part of that was the sound. I also thought the deaths counter since your game kind of felt like a rage game with a some difficult jumps and layouts of enemies. I think to make the controls feel better I'd make the jump go a little higher and add some slippery physics materials to the walls so that you don't get stuck on them if you run into them. That's what I think you should work on most, but other than that I think you should add some visual representation of the checkpoints. I really liked that they existed but it would be nice to be able to have feedback to the player that you hit one. I think the assets work pretty well the way you've implemented them now but some animations would be really cool. I also think the color of the level floor and walls is a bit jarring. Great work Vincent this was a fun game.