Hey Vincent! This was a great prototype. I think the concept is really solid. Everyone loves casting fireballs! I noticed that if I fell in a pit and I pressed up against a wall, I could just stay there if I kept holding the button. I think this might be due to the forces on the player or friction on the surfaces. I think some tweaks would be making the demon shoot its fireball a little higher. Maybe your fireball could even counter the enemy fireballs. I would also try to make the wizard face the direction you are moving, if possible. And maybe respawning enemies after you die would be a nice touch. Overall I thought it was a fun prototype and I would definitely want to try an improved version. Nice job!
auroraPalace
Creator of
Recent community posts
Hey Josh! I think this is a really fantastic prototype. It really takes me back to playing Portal Flash version. One gripe I have with Portal in general is that I think the portal-able surfaces need to be more distinct, and I think that applies to this game too. You did a pretty good job, I just think it could stand out a little more to let the player know what isn't portal-able. Adding more types of levels as well as portal mechanics such as portal jumping would really enhance the game. Also the music was dope.
Hi Ana!! This was a really cute little game! I think the mechanic is really fun and works well, but it seems like there are no walls around the level, which could be an easy fix to help keep the player in bounds. I would also maybe change the death orbs to be like, death spikes or maybe a little drawing of an enemy - I thought it was a coin or something at first. It actually could be a little more challenging, I think. Overall, I thought it was really cute and fun, and it reminds me of playing "keep it up" with a ball. Awesome work!
Edit: You fixed the window size so I removed my feedback on it!
Hey Georgia! This was a really interesting and relatable COVID experience. I think you really nailed the feeling of being in a supermarket with lots of people who don't bother staying away from you. I think making the player a bit slower would have helped, I thought it was a little slidey due to the speed. Also adding a game over state and help screen would have really been beneficial - I wasn't sure what I was supposed to do at first. But I loved the textures you used and the mechanic, and I could definitely see this being fleshed out into a full grocery store sized game. Maybe it could even be something educational about virus spreading. Nice job!!
Hey Celeste! I thought this was a really cool prototype. I can definitely understand the emotions you were trying to convey with the game. The music really enhanced the experience. In a future version, I think you could extend the disappearing mechanic to a whole house and have long periods of times between disappearances, or have things disappear after being interacted with. Some more interesting textures would have also helped, but even without them I enjoyed the experience. Awesome work!!
Hey Patrick! This was a really awesome game and I thought the mechanic was really cool. I loved the BOTW sound effects you used, they added a ton of polish to the game. I think the puzzle itself was great and I would gladly play more. Something I would improve is giving better visibility to the materials. They were kind of hard to see since they were brown prisms on a greenish brown ground. If they had some kind of outline or glow, that would make them easier to spot and pick up. Otherwise, I thought it was a really well thought out game and I'd love to play more. Plus, I liked the name references. Great job!!
Hi Georgia! This was a really fun little prototype and I think you had a great idea with using the bouncing balls as obstacles. However I thought the game was a little short and it could have been extended to have different types of obstacles and a longer path. There also may have been just a few too many balls, but that's not a huge deal. It was really fun to play and move around in, I just wish the idea was a little more explored. I also think the colors could have been a little brighter instead of mostly gray. I'm also really interested to know how you programmed the constant bouncing of the balls. I would definitely be interested in playing more of this idea!
Hi Celeste! I thought your game was a really great adaptation of the Marble Madness concept, and your textures and color choices were awesome. However, I found the game pretty difficult. The spinning obstacles were so fast and the ball was so slow that it seemed like a matter of luck whether I made it across or not, instead of a matter of timing.I also think making the orange hexagon obstacles into spikes or something would help to signify that they will give you a game over. Other than that, I thought the game was a fun challenge and there's room for lots of different types of obstacles to put into the game, which would make it a lot more interesting. Making the ball a bit faster would also be helpful - allowing the player to get through the obstacles quicker and also correct their movement. Overall, I thought it was a pretty nice prototype!
Hey Patrick! I thought your game was a really great prototype! The level design was really cool and colorful and I liked the obstacles you put in. I played both versions and I could really see the Monkey Ball inspiration in your mechanics. Something you could have done was make the ball a little more slippery using physic materials - I found that the game was actually really easy even with the weirdness of the experimental movement. I managed to dodge almost every obstacle. Still though, I thought it was pretty fun and I liked moving around with the experimental version of the controls. With some better textures and maybe more physic materials, it could be a super fun obstacle course game.