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A jam submission

MountainKingView project page

Submitted by Wertyska — 2 hours, 14 minutes before the deadline
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MountainKing's itch.io page

Results

CriteriaRankScore*Raw Score
Correlation to Project Description#143.8434.000
Overall Uniqueness/Creativity#163.6033.750
Composing Quality#233.4433.583
Overall#233.4913.633
Listenability#253.2833.417
Execution#283.2833.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to Streaming Service
https://soundcloud.com/wertyska/sets/itch_mountainking

Description
Mountain King finally makes it home intime right before christmas holidays.
The idea was to make a 3 part arrival-meeting-chilling of the king and his army after months long expedition. Pt 1 and 3 are, I would say, 95% done, pt2 I wish I could spend another week on but it is what it is.

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Comments

HostSubmitted

I like the opening right away. The ambient noise is awesome.

Constructively speaking, I think some of the synths are a little harsh and forward. Wetter reverb with less of a delay makes things sound father away, closer reverb makes things sound drier, and with more of a delay on the reverb starting.

I think for ambient, sometimes you want sounds to go in and out more rather than persisting. The horn in the second track should stop and stay stopped for a while, or it should drone more consistently and quietly I think.

Nicely done! :)

Developer (1 edit)

First of all sry for not replying to ur comment on the last jam, I was like "I'll write a novel about how I feel later" and never did mybad.

Constructively speaking yes, it's just too much ambience for me to mix perfectly enough to match the mood I was going for. Ambience part has like 6-8+? different steps sounds as well as around 4 general ambient tracks I did try to fade in/out for a few days. Point of having less rev at the beggining was to give a 1st person perspective on the room ("icy field") crawling his way back home through the snow, gradually moving the perspective further as they get closer to their destination. Is just a lot of room to handle mix wise, and me trying to make horns as powerfull as possible without overdistorting them requieres too much room frequency wise for them to stand out and not drown in all this ambient mess. Tldr is just too much for my current setup, plus somehow this idea turned into 15m~ of audio, I should've just chilled tbh.

Submitted

Skyrim vibes