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Deep Inside's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.432 | 3.760 |
User Interface (UI/UX) | #4 | 3.104 | 3.400 |
Audio | #4 | 3.469 | 3.800 |
Visuals(Graphics) | #4 | 4.017 | 4.400 |
Overall | #5 | 3.469 | 3.800 |
Fun | #8 | 3.104 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://banya.itch.io/deep-inside/devlog/236620/new-version-published
Developer Feedback Questions
I left the older version for comparison, what do you feel is an improvement over version 1.4? Is it more gamer-friendly?
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Comments
These types of RPGs aren't particularly my style of game, so to be transparent in this review, just know that it would have been hard to keep my attention particularly long here unless something super insane happened.
From what I've seen, there's a lot of care being put into this, which I can appreciate. I also got the Italian options menu that I saw someone else mention, for what that's worth.
If I could make one direct bit of feedback as to how your game feels (not sure that I can truly inform anything else), perhaps try detecting when a player is clicking on an object so that the path routing doesn't accidentally take them through another door tile. Sometimes, I'd be right at a door at the bottom of the screen, press an object to walk towards at the top and a bit to the left, and my character would begin by moving left towards that point... and interact with the leftmost boundary box of the door trigger zone that I just entered from and was standing in the middle of. I really like the addition of a click-to-move system in addition to the normal arrow keys or WASD (might be worth making WASD work, too, for those more comfortable, by the way), so rounding off those little corners will make it even more optimal for use.
Hi Roey! First of all, thank you for dedicating time to my game (even if it's not your genre) and to write this reply ;w;
Your feedback is really helpful! I'm fixing the weird door tiles now, when I remade the maps some of the doors changed and it must have slipped... thank you for pointing it out, thanks to your comment I noticed that some of them still redirect the player as if they were in the old version (and I thought I fixed them all before). Also, I'm glad that the care I put into the game shows >\\\<
The only thing I still don't know how to fix is the Italian menu unfortunaely ;w;
But, again, thank you for your kind feedback!
Well, this was interesting, lol. And great story. A few things were a little confusing (I don't know if it is because I am dumb or something, xD) but either way, it was great! I see that you used RPG maker which is cool.
Aww thank you for your feedback Synzorasize! And thank you for putting time into playing my game, I'm glad you liked the story!
No, no, they're confusing because they probably are just that, from version 1.1 to 1.5 I noticed that I didn't put out the story as clear as I thought I did so I'm making tweak and adjustments each time. I'm glad that using RPG maker wasn't seen as a downside ;w;
You're welcome! And it's okay if it was confusing, I am not very good at interpreting things in stories and such, lol. But you can always tweak it, though! ;)