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Snecca's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.017 | 4.400 |
Fun | #2 | 4.017 | 4.400 |
Overall | #2 | 3.688 | 4.040 |
User Interface (UI/UX) | #3 | 3.469 | 3.800 |
Audio | #4 | 3.469 | 3.800 |
Visuals(Graphics) | #7 | 3.469 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://roey-shap.itch.io/snecca/devlog/236726/snecca-v0999-first-full-release
Developer Feedback Questions
General gameplay design, power-up ideas you have, and how clearly I presented the mechanics
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Comments
Congrats, this is amazing. I loved the idea, the way the story is told on each level, the Bach (?) music is fantastic and adds to the atmosphere, the puzzles are great! I would just suggest to improve the menus (it was confusing at first since mouse does nothing, only keys) and minor improvements (in my opinion, get rid of screen shake when you cut a segment, and be a little bit more subtle with the text effects - using Scribble?). Overall the most fun I've had in this jam-like thing. Kudos,
Thanks so much! I'll take some of that into consideration! Can I also ask how far you got, and, if it happened, where perhaps the game became frustrating or stale in the mechanics introduced? I'm wondering about how different ideas to be in order to mix things up versus keeping the cohesion of the small idea intact.
(The main classical music here was Mendelssohn's Symphony No. 4 in A Major, Movement II, Op. 90 ;) )
I never thought of snakes as being fertile ground for experimentation but here it is. I really liked how many different puzzles you got out of fairly simple mechanics like the biting off tail parts, keeping doors open, busing travelers, etc.
I didn't manage to get all the way through but I liked what I played. The one that really stumped me was the Greed level, but managed to figure it out after realizing I miscounted how many parts I needed.
Good job!
Really nice, super good menues and cool story. It nice to see a non traditional game, which sets new rules ;)