Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Cactus Battle ArenaView game page

A Battle Arena Made For The Cactus Jam
Submitted by Me butmeme — 2 hours, 49 minutes before the deadline
Add to collection

Play game

Cactus Battle Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#43.2503.250
Overall#83.0003.000
Visuals(Graphics)#83.0003.000
Sound/Audio#112.2502.250
User Interface (UI/UX)#141.7501.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://me-butmeme.itch.io/cactus-battle-arena/devlog/299073/cactus-battle-arena-update

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is definitely the start of something cool, but for me the combat atleast in the browser version felt a bit too slow. I think all the player melee attacks could be twice as fast and it would be a lot more enjoyable imo.

Also some more indication of a hit on the player could liven it up a bit. Perhaps when the player is hit have a faint red screen flash or something. Actually I think in general the health counter could be more obviously a health indication by maybe moving it into one of the corners of the screen and maybe add a little plus icon next to it. I thought it was the number of enemies I had to kill at first.

I like the idea of the store but I think perhaps rather than having to walk into it, either make the player have to press a button to open the shop, or as the previous suggestion said have the shop window come up automatically between rounds. Almost every time I tried to get out of the shop I had to back away first and then close the shop window otherwise it would open right up again.

I think you're onto something though, wave based cactus defence could be fun with some more polishing up!

Submitted

My one suggestion is to make the transition between rounds more streamlined. I think you could do just to have the upgrade selection screen come up only between rounds, since it's almost never advantageous to stop at the table when the round is under way. Then, you can simply have a button that closes the upgrade window and transitions to the next round.

I like the look of the sword and cacti!

Developer

Thank you for the suggestion! I definitely like that idea and will keep it in mind for future updates.

Submitted

This game was alright. I really liked the look of the cacti but otherwise it's pretty barebones. I also liked the song but not sure how well it fit the game. I found that the sword was slower than the rock? XD Also after the wave where I got the sword I couldn't move anymore. Well, I could move a little bit, but only to the right and it didn't seem to correspond to the key presses. I also wasn't sure what the number at the top was. At first I thought it was a timer, but I think maybe it might be health? Or the number of cacti left to kill? I couldn't figure it out. And the description said killing the cacti would make them leave tiny ones, which made me think they'd actually appear on-screen, but they didn't. In fact, I had a hard time getting the big cacti to disappear before the end of a wave. Maybe that's intentional, but it wasn't what I was expecting. The shop was neat, though.

You have the beginnings of something good here. Keep up the good work!

Submitted

i see potential in this game.. even if it is only of killing cactus.. it is fun to play and i got in the second wave with the red cactus... and when that number got to 0 i lost the game... i tough it was the number f cactus i needed to kill till the game end... you could do something like this: "health: 100" just to show it is the health.. the UI part can improve... specially in the X button... but i think it might be to fit the style of the game though... and have just one thing i didnt liked at all.. that was the performance... i think you have chose it to have good graphics and it wasnt running smoothly in my computer... since it is a simple game i think the graphics quality can be lowered down... and i dont blame much on your game... an UHD 620 intel Igpu is really bad.. i cant play games newer than 2013/14... but overall... it is a fun game... and a tip... put one more track on it... or switch to a longer one to it dont repeat much.

if you want you can play my game of the jam... it is Forespend and i am open for feedbacks and tips... and can i put the game to be able to people play in browser? i dont know how to do it