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This submission is disqualified
A jam submission

ForespendView game page

the new but old school rpg and fps game
Submitted by JK Tech — 2 days, 3 hours before the deadline
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Play Forespend

Forespend's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Audio#141.4142.000
User Interface (UI/UX)#151.4142.000
Visuals(Graphics)#151.4142.000
Fun#161.0611.500
Overall#161.0611.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://www.youtube.com/channel/UCzoSQJ9fHWAU_f_15Y87NOQ

Developer Feedback Questions
https://www.reddit.com/r/End_Games/

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Comments

HostSubmitted

Sry I'm not a Linux user... so I'm unable to play or rate this. Try creating builds using some of the more commonly used OSs. Linux doesn't qualify as common nor does Apple Mac but it's more common than Linux.

Developer (1 edit) (+1)

i made it and it isnt working.. as you can see in the comments many people had trouble with running my game using non-linux OSes... i will remake the whole thing in unreal engine to avoid any kind of incompatibility... ive even posted a devlog of it and posted a yt video talking about it.

HostSubmitted

Yep i saw the video... No problem... Thanks for submitting

Submitted

I want to try this game, but the Mac application is apparently damaged. Looks cool, though. From what I can see in the preview images, the use of dithering with the lighting is really nice.

Developer

thank you and... i guess it is only working for linux unhappily... well i will disable windows/mac downloads

Submitted

I don't know if its just my machine, but the game ran horribly for me. Anytime I moved the mouse to look around the game would slow down to a few frames per second. And when I tried to move or sprint, the camera would bob like I was moving and the stamina bar would go down, but I wouldn't actually move anywhere. I think the movement detection must be incredibly delayed, because if I waited for about 15-30 seconds after moving, and didn't press anything else, I would suddenly find my character moving wildly in different directions. The jumping worked though, so maybe there's some other issue with the movement.

The only time the game seemed to run smoothly for me is if I stood still, and fired the pistol. Then it showed the bullets moving as it did in the videos on your YouTube channel.

Aside from the technical issues, I did like some aspects of the game. Overall it kinda reminded me of Elder Scrolls Arena and Daggerfall mixed with some of Bethesda's old Terminator games. The compass in the corner looks especially old school, that combined with the night scene and the trees and the head bobbing, it really gives off that old school vibe. Also the "study beats" music style fits surprisingly well with the atmosphere of the game.

The pistol kinda reminded me of the one from the original Deus Ex actually, don't know if that was a reference or influence for you but I thought it was neat.

Regarding the UI, I think the animated health and mana bars (I assume the red and blue balls represent health and mana) are really cool. The compass and flashlight icon are fittingly old looking, and the stamina bar, while maybe a bit plain looking, works for what it is.

I think the weapon selection bar (I think thats what the green bar at the bottom is) could use a bit more visibility, like maybe a border around it and maybe increase the alpha value. It's a bit hard to say with no items in it though so maybe I'm wrong.

The crosshairs for the pistol also seem to be a bit too high, it could be lowered somewhat. Maybe change move it down so that the top line of the crosshair is where the bottom line of the crosshair currently is.

I think this could be a cool game, but for me the technical issues drag it down quite a lot. Keep working on it though and it could be pretty fun.

Developer (1 edit) (+1)

thank you for telling me the technical issues... i cant really debug it on windows since i am pretty much sure these problems might be happening in any non-linux OS... maybe there are some additional configuration i have to do... when i ran the windows version in wine it worked well... but still, even if i am running the windows version, i am on linux so performance might be different, and yes i having been run into some problem with the movement... it is weird that your character didnt walked... i made the walking function run in an other thread to dont lag the game... can you tell me your specs? if your specs are low i might have to put a minimum requirements in the game page

and yeah my game is mainly inspired by ES arena and daggerfall.. these are my favorite games so far

Submitted

Yeah I'm familiar enough with working on both Linux and Windows that there's a whole mess of things that can cause issues on one but not the other. If nobody else seems to have issues then maybe I just have bad luck lol. I hope the feedback helps though.

I liked what I played of Daggerfall and Arena, but never got more than a 3-4 hours into them unfortunately. Only got into Morrowind recently which has been neat, and I probably have about 500 hours spent in Oblivion when I played it back in the day. I should go back and play them again someday.

Specs are as follows:

  • OS: 64-bit Windows 10
  • CPU: Intel Core i7-6700HQ
  • RAM: 16gb
  • GPU - NVIDIA GeForce GTX 970M

I can run most games just fine, even Deathloop can run fine at low settings lol

Developer(+1)

your computer is far better than mine... i will check on what is happening and put a warning in the windows download because its not working properly... and yeah i played some morrowind too... not as much as daggerfall but i liked it... the thing i like about daggerfall is the graphics and the feeling of it... its so nice to roam in the small villages with like... 3-7 houses during night and just enjoy the ambient itself

Developer

and i fear i might not be able to run windows too soon because this computer is really weak... its a 4gb i5 8250U... this is why i just use Antix.... it is a linux made for bad and/or old computers

Submitted

You don't seem to have a DevLog posted for this jam.  There are no new videos on your YouTube page.  I'd have liked to see what improvements you made during the jam.

Developer

i have added the characters, the dialogue with the npc,enemy and sign .. the char menu (click c), the inventory menu (i or v)..and i added the big road chunk type

Submitted(+1)

I could not play the game due to lack of a computer that can actually run games

Developer

do you have a smartphone? i could try to adapt the controls of my game to mobile too

Submitted

Sorry, I do not