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Control Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface (UI/UX) | #1 | 4.200 | 4.200 |
Overall | #4 | 3.600 | 3.600 |
Visuals(Graphics) | #4 | 3.800 | 3.800 |
Fun | #4 | 3.400 | 3.400 |
Sound/Audio | #5 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://doc-cyan.itch.io/control-depleted/devlog/363396/making-an-actual-game-of-a-gmtk-jam-game-i-once-made
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Comments
Game is realy funny. Graphics simple, but readable and unique.
This looks really cool! I love the audio and visuals, both are very polished.
I really like the inclusion of a tutorial. It really shows the thought put into the game and its mechanics.
This is more of a personal preference, but I like to see a more visual representation of the battle, instead of viewing the battle from far away. Overall great job!
This is a lot of fun!
The game looks absolutely fantastic visually. Everything reads very clearly, and looks absolutely perfect for the sci-fi genre. The screen space shader is a very nice touch, gives a kind of retrofuturism vibe which makes perfect sense for two empires struggling to maintain control!
The overall level of juice and polish is great - particularly liked the jets movement and the way commands are typed into the terminal during the tutorial, really adds a lot to the feel. Sound effects worked really well too, and the music was well chosen.
The tutorial was detailed enough, explaining the core concepts very well and in a fun way too. Might be nice to have an introductory stage with a more limited set of mechanics whilst getting to grips with things as there's a lot to take in, but didn't take long at all to get into the swing of things so it's not a big issue.
I did encounter a bug - when I finished a match, I wasn't able to return to the menu.
Great game, will have to play again when I have someone to play against!