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Sentinel (2)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.429 | 3.429 |
Fun | #5 | 3.429 | 3.429 |
Sound/Audio | #5 | 3.571 | 3.571 |
User Interface (UI/UX) | #6 | 3.000 | 3.000 |
Visuals(Graphics) | #9 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://gamefavorites.itch.io/sentinel-2/devlog/433103/improvements
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Comments
The game looks / plays great. Maybe more options / platform(s) to land on. I can tell you the death part works flawlessly. :D
Lol, thanks for the feedback :)
A fun litte game and I enjoyed playing it :D I like the sound for the acid!
Here are some things that bothered me:
- Enemies can hurt you while the explode.
- If you press space in the intro it would be nice if the typing animation would be skipped and you could see the whole text. Currently it skips to the next text.
- the saw crawler type enemy is hard to see.
That's good to hear. You make some good solid points, thanks for playing the game and for giving feedback :)
the game idea is really fantastic and its really cool .
the way that it gets harder and new enemies is really good.
but the things that i think may make the game more like a finished game is:
1. player needs a idle animation so if player is not moving or jumping it shows the idle animation.
2. the menu is really good but it lacks animation . i think if you can maybe put spawning enemy and game background in the menu , i mean like i did in my game it becomes really cool.
i love that it supports controllers too
Thanks and I really like the ideas you come up with. Yeah you definitely nailed the menu screen in your game and I shall have to look into making mine more alive
I had an issue with the explosion's hit box taking me out. I at least got to score 12 and it got tough on that little platform.
That's a good score for this game. Thanks for playing!