Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PapaBearded

21
Posts
2
Topics
9
Following
A member registered Feb 04, 2021 · View creator page →

Creator of

Recent community posts

I would say you need to move the weapons and things over the core or at least make it to where we can place them around the core.  I bought a few things but they appeared off screen where I needed to zoom out to see them. They were all stacked on top of each other and the enemies avoided the core to attack the weapons in the corner.

1) I made it to the guardian where you learn Stun. 

I thought this was going to be just a novel-type game 

until I got to unlock spells and do a bit of turn-based combat.

I felt like there was a ton of story upfront which could 

have fit nicely in-between the turn-based style combat or like 

when the witch was talking to robo-cat about the spells.

2) My hack v1 was maxed before I did my first fight which left me feeling

as if I over powered it as well as the hack v2 once I got that one unlocked.

3) I personally find the idle mechanic a hit or miss, 

with me, I am into the more action side of games. As in, if I fight a 

bunch of bots and gain nothing but, can idle to max it would 

drag the game down for me. Maybe if the cost per upgrade or mana

regenerated was less it wouldn't encourage idling for an

opponent that isn't as strong.

4) I would spread out the story / dialogue out over the spell unlock 

scene and the combat scene since it is turn based and not

a time based combat. I would also look into the mana

regeneration and the cost per upgrade. In which you could 

get a small icon cutout for the person talking and 

pull in some of the story while idling.


I hope my input is helpful and I hope to see this in the next Jam.

I would say so. I have seen multiple submissions from one dev before. 

I heard the mushroom fight was hard and when I got to it, I noticed the slime was able to regenerate MP by standing near the blue spot. I spammed that fireball and kept near the blue pool to put that mushroom down. I like this, Good luck fixing the error you had with the disappearing objects.

Fun: I was lost in a dark room with a book I had to read. I played this the moment I saw the update and played for about 40 mins. I really liked the spell rotation and weaving while you dodge fireballs.

Visuals: I like the 3D environment with the 2D characters. It gives me the feeling of Paper Mario from back in the day. The only part I did have an issue with was knowing where the floating object was at. Some areas can be really dark and the object can get stuck on the wall or in the air.

User Interface:  The pause menu could be opened by pressing Esc but, not closed. This got a bit confusing to me since I can Tab the spell book open and closed.  I wonder if the rock objects you float are suppose to be able to fall into the background? I did need to run back and pick up more once I learned that new spell (no spoilers).

Audio:  I felt like the Audio was great and did change when I got engaged with the other creatures. The spell discharge sound also helps with knowing when I casted a spell.

Overall:  I have to be fair and say this game needs more lighting or at least an outline for the floating object. At first I thought I was stuck in the Title menu until I moved around. Once I got started with that book I was in deep trying things out before I learned anything. I read the DevLog and you got to stick around for the other Improve Jams. I like the concept of weaving spells while being able to move/dodge. This was worth the wait. 

I was able to play it now.

When I download it, a message pops up saying I don't have an application that can open it.

I downloaded this file but, was unable to open it. Maybe it is missing something?

When you press R to Restart it doesn't do anything while your in the First Person Shooter game.
I don't think I have played a game that went from 2D to 3D like this yet. It is very fun play the side scroller as well.

I have a hard time managing my time with things. I joined to add more(Player movement and functions) to my game "Bell Tones".
I submitted it in another game jam where we only had 3 days to make something and wanted to add more to it.
I hope you are able to add more to your game. Good Luck.

The Discord link says it is invalid. Would you be willing to post another link?

Does anyone have a link to the Discord?

I clicked the link for Discord but, I was unable to join. 

I was getting worried about the shovel not hitting. I wonder what this game would look like if continued. I really like it.

I thought the music was a bit loud but I liked it.

I started playing and didn't think I was going to play for so long. I really had fun playing this. Sometimes my zombies would get stuck because there was a zombie in between them so they couldn't merge. I just had to select that one and move it but, found out I could make them all merge together. They would then separate on their own leaving a bunch of 100 level/HP zombies behind. 

I had a huge horde and attacked a castle and fort at the same time and froze my game. I should take it slow next time. I don't know what I would suggest to improve and I didn't see anything to call out as an issue. This hit a spot with me and I like it.

I like the art and the pressure mounted when the knight told me getting one wrong give HIM a point?! I couldn't let that knight take my books.

I had an issue with the explosion's hit box taking me out. I at least got to score 12 and it got tough on that little platform.