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Docile Cry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.000 | 4.000 |
Visuals(Graphics) | #3 | 4.250 | 4.250 |
Sound/Audio | #3 | 3.500 | 3.500 |
Fun | #5 | 3.750 | 3.750 |
User Interface (UI/UX) | #8 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://docilefright.itch.io/docilecry
Developer Feedback Questions
Is it too easy? Difficult? How far did you get?
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Comments
It's great to see Docile Cry in a jam again, my bad on taking so long to get a comment/rating in. Had a lot of fun and seemed like distinct improvements since the last time I played (IMGJ 28 I think it was). Didn't get to try out the new skill but I loved the movement tips and the personal improvement challenges, I don't remember those from the last time but they improved my ability to play significantly. I've been super short on time this jam so I didn't make it very far, not even as far as I did on the last playtest, but I did want to make sure I at least fired it up and gave it a try since I recognized the game. The sprites are very consistent and look like they belong together so I gave some extra points on Visuals because I always appreciate custom and consistent art. Keep up the good work!
Thanks for reviewing it again! I only did some quality of life changes for this jam so I'm glad you liked some of it. I will make the next version more complete and in a different region for a newer gaming experience. Thanks for appreciating the custom art!
I enjoyed the variety in enemies and levels. The attacks felt powerful and had good impact. I also appreciated the consistent style across the environments and the characters. I was unsure what the icons at the bottom were initially, so perhaps a small tutorial would help there. Also, the sound effects are good, but I think they could benefit from a small variety of different sounds to mix it up.
Nice job, I had fun!
Thanks a lot for the feedback. Good to know you liked what I feel are the important aspects of the game, but yeah I have barely begun to tackle the menu and stuff so those are pretty bad. Sounds too since they're mostly reused. Thanks though!