Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DualVerse 86View game page

2D parkour platformer, switch worlds, dodge obstacles, collect hard disks, and race against time.
Submitted by J1GStudio — 14 hours, 59 minutes before the deadline
Rated by 2 people so far
Add to collection

Play game

DualVerse 86's itch.io page

Rate this game

Sign up with an itch.io account to rate and leave comments.

DevLog Link
https://j1gstudio.itch.io/dualverse86/devlog/845710/improvements-for-improve-my-game-jam-36

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice platformer, although I'm not very good at this kind of game.

-The tutorial should point out more clearly how even a small running start will greatly increase jump distance.

-I think the rolling mechanic gets more in the way than it helps since needing to coordinate jumps with switching world's already felt pretty challenging and the rolling isn't very dynamic since you only need to use it in the tight passages.

-The part where movement keys can change a jump trajectory mid-jump often felt to be working against me, in particular in the sections where we need to jump between walls.

-Very appreciated that there's plenty of checkpoints.

-Pretty good music and graphics, love the different backgrounds in particular!

-Where's the evil AI taunting the player? I'm pretty sure there's some rule that if you're making an evil AI in a game, they must taunt the player now and then somehow.

Good work so far!

Developer

Thank you for the detailed feedback! I’ll make the tutorial clearer about jump mechanics.

Glad you liked the checkpoints and the music—your idea about an evil AI taunting the player is fantastic, and I might just work it in! Thanks again for playing!

Submitted(+1)

Cool game with nice ideas and good UI. However, I highly recommend improving the control scheme for keyboard. W,A,S,D is almost unplayable due to the action buttons being right below them (unless their is other button to press with wasd...in that case, this point doesn't matter) and the arrows feel weird to play with. Feels a LOT better on my Xbox controller though so its great you have support for both. Also, I'm not sure if it's because it's an HTML build, but the movement feels a bit laggy, especially when switching between worlds. Overall though, this is a pretty cool and enjoyable game. Looks like the game's development is coming along nicely!

Developer

Thanks for the feedback!
You're right—I usually play with the arrow keys myself, but I'll work on making the keyboard controls more intuitive.
Glad to hear the controller feels good—it’s definitely the best way to play!
As for the lag, I think it’s due to the web version, as I haven’t noticed it much elsewhere.
Thanks again for your input!