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CalicoDragonStudio

6
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2
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A member registered Feb 01, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Hey thanks for playing my game!

-I went back to test and the player does lose health. However sometimes  the bats attacks don't register properly. They still need some work as I've noticed they are a little buggy and sometimes lunge at nothing (Slime and Giant Slime should do damage though). It could possibly be because all of the enemies are pretty easy to dodge right now and you may have not got hit directly. I think this will be more apparent if I had stronger enemies or buff the current ones.
-The shield only heals the main base, not the towers. I plan on implementing a new pickup that will repair towers health by some amount in a future release.
-You are right about the wave not looping correctly. I edited the wave system to allow multiple enemy types in one wave as opposed to only one. However I did this in the last hours of the Jam and didn't realize this bug. Thanks for pointing it out. I will make this a focus on the next release.
-That is a great idea! I agree that the game is definitely missing some story/lore  and instructions on how to play. This became very apparent to me while testing other people's game during this jam and is something I will definitely try to incorporate once I flesh out some of the other core game mechanics.

Thanks again for your time and feedback! 

Very Fun and Challenging Puzzle Game! I'm not sure if I reached the last level or not though. I see in your dev notes it says the last level has most of the items, but not solvable. The one I was on had two dogs ,pile of soil, key, water bucket, fire, but I couldn't figure out a way to get past the second dog. Overall pretty creative and fun game.

Froze when the girl picked up the magical staff with Azuli and the soldier/bandit walked over to do something. But I did the skip to the new content section and it was functioning fine as far as I could tell. Looks really good though and the graphics/visuals combined with the music all go together nicely. 

Cool game with nice ideas and good UI. However, I highly recommend improving the control scheme for keyboard. W,A,S,D is almost unplayable due to the action buttons being right below them (unless their is other button to press with wasd...in that case, this point doesn't matter) and the arrows feel weird to play with. Feels a LOT better on my Xbox controller though so its great you have support for both. Also, I'm not sure if it's because it's an HTML build, but the movement feels a bit laggy, especially when switching between worlds. Overall though, this is a pretty cool and enjoyable game. Looks like the game's development is coming along nicely!

Hey I think I'm just dumb, but I couldn't figure out what to do after fixing the mirror with the red letters on it. Tried going through the mirror and said I need 4 symbols but the only symbol I could find was the heart key. However, this is a really cool game and I love the mystery and music. Really creative! 

One recommendation I'd have is to make it possible to switch between the observe(eye icon) and grab (hand icon) with the right mouse button or spacebar or something just to make it a little easier to switch between the two. 

This is a pretty cool game! Nice idea and communicates the game mechanics really clearly...something I did not think of for my own game. It's a nice and unique strategy game.

Answers tp feedback questions:
-Not really, but I love the concept of the game and do believe that it showcases how protest can create change.

-No.
-Yes, the game is explained very well and is easy to understand.