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Escape From the Deadly Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #9 | 2.469 | 2.667 |
Overall | #10 | 2.777 | 3.000 |
Sound/Audio | #11 | 2.469 | 2.667 |
Visuals(Graphics) | #11 | 1.852 | 2.000 |
User Interface (UI/UX) | #12 | 1.543 | 1.667 |
Overall | #12 | 2.222 | 2.400 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://itch.io/blog/882098/interactive-tutorial-animations-sound-and-music-and-qol-updates
Developer Feedback Questions
Did you understand how to play the game after going through the tutorial?
Anything you find frustrating or wish you can do easier?
What strategies did you use to play the game?
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Comments
This is quite an interesting take in the dungeoneering genre, making "combat" a direct binary check if you brought the right item to beat the enemy's weakness or not while needing to coordinate different party members.
Kudos for doing a pretty detailed tutorial to help the player learn how the game works!
The art is kinda the weak point here, there's plenty of free assets out there that could make this look quite a bit better, even as placeholders. The music loop also felt pretty short, while there didn't seem to have any combat effects for the actions, although I guess it would be quite a bit of extra work to add that kind of stuff at this early stage.
As per your feedback question, the most frustating point would be that one can't see the whole dungeon plan in one go, needing constant scrolling back and forth to can be frustating
For strategy, well, trying to grab everything, spread out the items among the party to beat each line of obstacles as best as I could.
Pretty nice work all-around, felt quite original and would love to see more like this!
The tutorial is pretty detailed now. After going through it, it was clear how to play.
A bit annoying was that the 9 th level was the first "real" level. So there are 8 level for the tutorial and just 4 real levels. That doesn't seem well balanced.
I don't know how to describe my strategy. I also look at the first steps/opponents for each hero and then i just go looking what is next and which hero can gain which item that is needed for any further steps. Also I usually asumed that the most complicated, longest way is the one to choose.
Wow this idea is brilliant, just need improvement to communicating how to play the game. But this is nice. Good job!