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CLEANSED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun (Overall enjoyment) | #2 | 4.309 | 4.309 |
Uniqueness (Originality of the game) | #2 | 4.577 | 4.577 |
Balance (Speed of the game) | #2 | 3.976 | 3.976 |
Theme (How well it fit the jam) | #5 | 4.407 | 4.407 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked it. It was a fun little game with an interesting mechanic. I did feel like there were two walls where I had to wait a bit to be able to afford the next section. The first was between the 4 and 6 upgrades. With nothing for the 5 tiles I had to idle a bit to afford the 6 tile upgrade. That got me pretty smoothly through the rest of the game until I hit the 9 tiles. Then I had to idle again as the shards dropping didn't quite keep up with the cost of mining a 9 tile.
Great game - my only point I didn’t like it is when new game plus didn’t continue after the first! Would love to keep repeating the play and doubling the speed (in lieu of another prestige mechanic). Lots of fun!
You should be able to replay the buffed game over and over again for a higher multiplier (2x, 4x, 8x, …). If you can’t, that’s a bug, sorry :(
Surprisingly fun and satisfying to clear the whole board. Great job!
A big time wall happens after unlocking sweeping, as tier 4 darkness costs 10,000 shards, you get on average 500 shards, and nothing new is there to help you. It might be related to the size of the screen, but I can't change it so...
You're missing something. Perhaps the 10x upgrade in the shop for 3ers. Keep grinding the 3ers for more income.
I balanced the game around being active, so you’re probably missing something. Screen size doesn’t have to do with much. As someone else said already, try checking the shop. If you can’t see anything, try scrolling. If you’re on a phone, try rotating into portrait mode (I’ve had reports of scrolling not working).
Brilliant!
I loved your game! It was fun from the beginning to the end and never felt sluggish. It had nice mechanics and a gorgeous simple design.
Short, simple, sweet. The upgrades always came at decent time and were almost always helpful. I say almost because there was the one movement upgrade with pressing 'E' that I could never get to work, but holding down the arrow keys isn't difficult, so it never felt like I was truly missing anything. You also sparingly had nothing to do, so the game never lost its pace for long. However, the beginning was a tad bit oppressive given that you could hardly see, but you get over the hurdle quick enough to where it isn't that painful. The ending also drags a bit, but other than those two minute issues, I had an overall pretty fun experience.
I love the little change with the lighting before you were able to choose the brightness and just set it to 100%, but now it is based off the shards which is a great change! I loved the length and the automation it is a very fun and creative game! I really hope you will expand upon this idea ^.^
Very unique system, even the automation is original. Fun too, great work
Very fun game! I like that your character (ha) got upgraded instead of just gains.
I was hoping there were some more shops that unlocked stuff after the start, but cleaning the board was also very satisfying.
4/5
Very clever design here! You took a lot of core incremental concepts and translated them to a totally different experience. Generators were now tiles. Automated upgrade purchasing was now automove. etc. It was very satisfying to chip away blocks, for the triple reason of exploration, production, and OCD. This is a concept that could be expanded upon very easily. Nice work :)
Kinda hard to understand in the beginning, but gets really fun as you progress!