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DinoMC

70
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A member registered Jun 22, 2016 · View creator page →

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Oh, that's a smart way to do it, thanks for the idea :)

Beat it :)

Cool time switching mechanic! I agree with other comments that it feels too hard but I feel like the balance of the levels is great. I think gravity is too high (falling speed/abruptness, not jump height), and also maybe something about the character stopping too abruptly when you stop in the air (compare it to Mario).

That boss has way too much hp tho! ;)

Beat it!

Overall the controls/gameplay felt very good, you have that good balance of speed, gravity, etc... that's hard to pull off.

EXCEPT for the spiders that slow you down WAY too much imo ;)

Oh, I thought it was Gameboy inspired but I didn't realize you have a straight up .gb file there. Awesome :)

This concept really appeals to me for some reason so I was excited once I figured how it works.

 Couldn't get past the second photos tho (Godzilla + kids in treehouse) and I have no idea why. I think it needs a feedback system when the shot is wrong!

$5000, a car, 10 companies, a country and a PLANET. That's a pretty good inheritance :)

Fun game!

The game looks really cool, reminds me of The End is Nigh. And the sound design is great too.

 Interesting mechanics, most of the stuff do to with the other self was cool. It's interesting to have a grab instead of a well jump but I didn't like its responsiveness. If you hold it a bit before reaching a wall, it should grab on once it gets in range imo. 

Hell, maybe I'd just have the character automatically grab on when you hit a wall (once per jump like it works now, but auto) 

 But overall I really like it. 

PS. My browser crashed at level 15 or so so I didn't see the ending :(

Wow, you coded that in 30 hours? Crazy. 

 This is my favourite yet. The art looks great, the music is awesome, and each level's puzzle felt completely different than the previous one and was really smart. All I'd want is more levels :)

I had an hard time findign the customer so I was very confused for the first 2-3 runs ^^'.
Right now it's a bit barebones but I like the concept. Basically Crazy Taxi but as a UPS driver instead. Could make for a fun game!

Visuals look cute and I liked unlocking so many powers so fast.

Could never figure out how to avoid the attacks of the knife guys tho (and pistol guys weren't easy either) so the game felt super hard. Later level I had to kill 2-3 guys to see if they drop anything, then die and avoid them, kill the next 3, etc... 
Player's pistol felt weak too.

Visuals look cute and I liked unlocking so many powers so fast.

Could never figure out how to avoid the attacks of the knife guys tho (and pistol guys weren't easy either) so the game felt super hard. Later level I had to kill 2-3 guys to see if they drop anything, then die and avoid them, kill the next 3, etc... 
Player's pistol felt weak too.

On itch in the game's settings, you should change the size of the embed, right now it doesn't fit. Or choose the "open in fullscreen" option. You can do it directly in itch so you don't have to reupload the game or anything.

Cool concept, you could make a big game around it imo!

There's a few "QoL" things I found frustrating : 

  • For almost all levels, 7 seconds feels long for the first live, especially if the level start with a platform you can't reach. Would be a good idea IMO to have the timer be shorter for the first lives (eg. first live is 4 seconds, then 5, then 6 and all following stay at 7)
  • It sucks when you run out of clones. Eg. On the level with 3 platforms that has a screenshot on the game page, I just needed one more clone to finish and then the first one disappeared.
    So I couldn't reach the first platform and add to  leave my new clone there, but then the second one disappeared so now I couldn't reach the second platform, etc...   
    Not sure how to fix this one but currently when your first clone suddenly disappear  you're often better off restarting the level.
    In levels with spikes it's less of an issue, it's a good thing that dying on spikes doesn't leave a clone.

Loved the "sus" level, it was cool to figure out the trick :)

Cool idea, I didn't think about the Time theme in this way, and that's a pretty unique concept I think (I can think of similar games where you have to beat a time but not be exactly on time)

I had difficulties figuring exactly how the time is added up tho. I assumed it was one piece of track = one unit of time but I usually lost if I counted like that.

Managed to beat the boss despite his impressive eyebrows ! :p

Pretty cool, all graphics are mesh right ?

"Was there anything you wanted to do that you couldn’t?" <- Would love an upgrade system

Hi,
Just bought your collection, amazing work :)

I was curious why a lot of files are labeled week XX ?
My first thought was that you were releasing those on something like patreon so supporters got new assets regularly, but I couldn't find anything if that's the case

I started working on my game for the jam, but I'd like more details on the limitations.

The rules only mention that the game should run in a browser OR mobile (or both), but is it only a matter of platform, or is HYPLAY looking for mobile friendly games? Or does it not matter if the game targets hardcore gamers and is played only with a keyboard or gamepad as long as it's fun and run in a browser (for example)?

Thanks

Whoops, had this comment typed in a tab 3 days ago but didn't hit send xD

Thought it was too easy initially, then got insanely hard by the end, then I figured out to cut flowers in the green box to slow the spread in the red box and managed to finish. It's a cool curve and I like that you have to learn how it works and figure out a "counter."

Would be interesting to have a game with multiple similar levels but with different rules, where you have to figure it out like that each time.

Having the score makes the tree grow is a great idea, could be a cool theme for a pinball.
Gameplay wise I feel like the "out lanes" on the sides attract the balls way too much! On my first game I went from the plunger to the lane three times in a row and didn't even get to hit the ball once xD.
Being able to shake helps a bit but it's still too hard.

Was looking at the controls and when I read "fertilize" I wondered if it meant what I thought it did :)

Cute game and works well, as other have said there's really no objective and not much gameplay for now but I'm curious to try it again if you update it!

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Lmao, using spring water to defeat springs, you really got inspired by the jam name :)
Very cool game.
Visual looks good and I feel like the zoomed out camera ends up being pretty useful in a stealth game, I'd be curious to see how it looks without the bug.
I like the stealth mechanic, it's pretty forgiving imo. You can hide after the enemy already saw you and it still works, which is great for me as I'm impatient.
Managed to make an enemy jump in a pit by showing myself, dunno if it was intented but was pretty cool.

Am I done once I get to 4 springs in the inside level ? Wasn't sure if I was done or if I'm not figuring out where to go

Thanks! :)
Yeah there's a bug where sometimes using the item doesn't work even if the cursor is clearly in the "hitbox", haven't figured out why yet.

Wow this was great.
It's hard to explain but it just feels great, the momentum, gravity, speed, ... is just balanced very well so it feels super satisfying to play. And it looks good too.

Was very hard but I managed to beat it in the end :)

I agree with the previous comment that there's a few small issues with the controls to iron out if you kept working on this, but for 48 jours that's damned impressive.

Nice, good graphics and very impressive overall for a first game!

Hi,

I'm trying to sign up for the jam and I see the rules say we have to register both on itch.io and on the Hyplay dev discord.
I joined the discord and started the register process, but if I understand correctly I need an icon and background (and probably a name) for the game to do that, which I don't have yet since I haven't started working on the game yet.

Do we need to do that before the end of the sign up period on itch (in ~2 days) or is it fine to just register on itch for now and register on the discord later on, before June 5th?

Thanks!

Got 230s, apparently I'm very slow from reading other comments :p
Game looks very nice and controls well. Could be expanded on with a upgrade system if you wanted to continue it : carry more tomatoes, have more tomatoes growing at once, etc... 

Thanks for playtesting my game on discord! I did end up making the inventory more visible (and added a background)

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Thanks! I had a lot more ideas if I had more time (temperature controls, nutrients, bugs, flower gaining usable powers when it gets better! etc) so maybe I'll get back to it later on :)

Gameplay feels really good, and some of those upgrades are crazy (got clones as my very first!)
Loved it :)

Interesting idea, never saw reverse seeds anywhere else. Dragging the cloud back and fort made the plants ungrow very fast so it felt satisfying.

Are some types supposed to be rare or am I very unlucky? (I got like <5% D types)

I wanted to have some vines coming through a crack in the wall or roof... but I didn't have time to draw that so they just come out of the right side of the screen :P
Thanks!

Great stuff, very nice ambiance.
Level 6 is a great example of "show, don't tell", having an easy level to show you may need several light sources :)
That's quite a lot of levels for a 48h jam (plus, portals!)

The light beams look really good, how did you make those ?

The blocks kinda wobble around passively, which looks nice, but the hitboxes don't seem to update to reflect that, so it feels a bit Janky as Ian_W said. Didn't matter that much in the end with the current levels but if you worked on this more and had one where it's really packed it'd feel pretty bad.

Really liked the concept and controls of the net.
Feels like I missed something tho and I couldn't figure out how to deal with turtles so they just ate everything every time. Also couldn't figure out what to do with the scythe but maybe I didn't go deep enough?

Very nice. Towers are really cute, love their derpy tiny faces :)
It was fun being able to upgrade a tower infinitely (?), it got crazy fast!
I think it'd be better if you can see range while placing, not after (too late). But it didn't matter in the end since you can upgrade the range crazy high too. Waves were a bit too long imo.

Overall really liked it!

Visuals looks great! 
Interesting gameplay because of how you have to balance the 3 needs (counting "not getting eaten"), you always only can do one at a time so choice matters.
Game is really hard, but then I started a new game and found the oasis in 5 seconds, can it spawn randomly even right next to you ? :P

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Nice, I really like the visuals and the idea of having 4 separate cooldown was interesting and felt satisfying when doing a quad attack.

Hitbox felt really small but it might be too easy if that's not the case.

Great work!

Damn, was about to post a comment to brag about my 356k, gg :p

Damn, are you on PC or mobile ?

Where did you find the changelog? Looked for it but couldn't find anything, even ingame it still shows the 1.0.3 changelog

Very unique system, even the automation is original. Fun too, great work

Great game.
I'm confused by the Xray tubes. The description mention xray require a special film to be seen, but is that something that can be built? Couldn't find it.   

I'm using them with the invisible rays, but I can't figure out how to rotate them. Is there an input and output side? Or does it just take UV from all sides and output xrays on all sides?

Tried to figure it out with a Detector but it seems to imply there's more xray the furthest I get from the tube, which is weird (and energy rate doesn't seem to agree with that if I put the panels further)

I just put a few Solar Panel randomly around it and I get energy but wondering if I'm wasting the majority of it.