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A jam submission

OscillightView game page

Isn't light a wave?
Submitted by buck4437 — 3 hours, 54 minutes before the deadline
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Oscillight's itch.io page

Results

CriteriaRankScore*Raw Score
Fun (Overall enjoyment)#34.0294.029
Balance (Speed of the game)#33.8173.817
Theme (How well it fit the jam)#44.4134.413
Uniqueness (Originality of the game)#64.1734.173

Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Lots of playtime for a jam game, well balanced, limited but reasonable playstyle options. Great execution

Lots of playtime for a jam game, well balanced, limited but reasonable playstyle options. Great execution

Maaan the balance on this was perfect. The deceleration mechanic, the ability to choose between more active and passive play, the laser mechanic, the "challenges" all added to an amazing experience. Only two downsides: It reminded me (optically and concerning the basic mechanics) a lot of Antimatter Dimensions, and I guess the use of the theme was somewhat superficial. Still, easy 5/5 for fun and balance.

I loved this game, especially the graphs (which even seem to be correct, at least to my very ancient high school knowledge). The game had a solid pace and it never felt like hitting a wall.

(+1)

This is a really solid entry, I enjoyed my playthrough. The decelerate mechanic made the early game more interesting than just waiting for upgrades, as did the laser. I think the automation of these mechanics was also well timed. Dispersion and Interference sections were great, I think they kept progression scaling nicely and added some further automation. The final challenge took some grinding but I got there eventually. I'd say this is my favourite game so far. Nice work!

Great game. Kind of slows down around the time the laser is unlocked, but still a really cool idea.

Great game! Are you going to update it after the jam ends?

Developer

There might be bug fixes, but a content update is unlikely, as I have already implemented an ending to this game

(+1)

Fun and straightforward, although I don't understand what the deceleration is supposed to do? Feels like just a button to click

(+1)

This allows you to gather more light when the light is oscillating higher

(+7)

Nice job with the active mechanism. It's a great variant to mindless clicking, while at the same time being very on theme. I always like it when there's a small visual to stand out vs other menu-incrementals. It helps sell the theme and concept, so good choice there too.