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A jam submission

Traffic Light Incremental (Jam Version)View game page

Made for the IGJ 2021.
Submitted by dillydally — 1 hour, 59 minutes before the deadline
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Traffic Light Incremental (Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Balance (Speed of the game)#43.6153.615
Fun (Overall enjoyment)#83.5273.527
Uniqueness (Originality of the game)#103.8573.857
Theme (How well it fit the jam)#123.9453.945

Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Although I didn't feel anything was super original in this game, I loved the simple meta shifts and difference in each traffic light of how the numbers went up or down. The texts on the side gave it a bit of a compelling story push to keep me going.
I liked that the balance was quite good - slow with a feeling of progression at the start, but also sped up significantly later on to let you finish the game. I ran into a couple of bugs (or it's just really unclear what to do), where I was completing the red light, and suddenly got back to green one, and I had no way to get back to yellow one.

Developer

Going from the red light back to the green light should have triggered the ending (unfortunately not a lot of content in the game). I'll look into why that didn't happen/make it more clear in the progress log. Thanks for the feedback!

(+1)

I hope you expand on this after this is over cause I want to play more! This is a  nice and short game, that still manages to get me addicted, and uses multiple types of mini incremental games (increasing, decreasing, exponential)

(+1)

absolutely outstanding game. id say its in the top 3 of this entire jam. it was so simple, so fun, so short and good. please make more

(+1)

Really good use of the theme. Having the three separate lights & upgrade sets is a cool mechanic. Howver, they felt kind of isolated from each other. Needing to switch between them to maximise progress would be fun.  Distinguishing between upgrades you can and cannot afford would be good too.

(+3)

Wow this game was amazing! Very fun and I loved the little story that went with it overall this was an amazing submission! I love the three different lights connecting to the story and how it has different elements.

(+3)

Simple but fun entry. I really liked the idea of a cycling state incremental, it's a pretty rare concept for the genre. Each light has it's own flavor of incremental gameplay and it matches the theme of the traffic color. I could see this going pretty far with a touch of synergy across the colors to really bind the states together rather than be 3 minigames. Of course, it's a time limited jam so what you have works just fine. Good job and a unique take on the theme :)

(+1)

great idea and really fun dev you should make this longer and better

I kept clicking the far right green upgrade and it bought the second green upgrade even though I couldn't afford it. Then, I clicked on yellow and everything was already bought, and red was unlocked where (I believe) it worked normally.

It breaks after the temper tantrum and going back to green, acceleration is stuck at 0.

Developer

Fixed, sorry about this!

Got stuck at 106.35 m/s.


{"lastTick":1614543052280,"sinceLastSave":5.434999999999997,"firstStartDelay":3.0469999999999984,"speed":106.35111168374448,"maxSpeed":1000,"nitro":true,"rocketBooster":true,"speedCap":106.35111168374448,"capUpgrades":13,"speedUpgrades":14,"brakes":17,"airbags":8,"seatbelts":true,"testDummy":1,"milestones":[0,1],"progress":[0,1,2,3,4,5,7,8,9],"impatience":0,"roadRage":1,"traffic":1,"temperTantrum":false,"gameOver":false,"tab":1,"layerSubtab":[1,1,1]}

Developer

I uploaded a new version with bug fixes, please let me know if this is still happening!

Just tried and still stuck, i forced chrome to reload without cache.  This is in the console output.

vue.js:634 [Vue warn]: Error in render: "TypeError: Cannot read property 'toFixed' of undefined"

(found in <Root>)
warn @ vue.js:634
logError @ vue.js:1893
globalHandleError @ vue.js:1888
handleError @ vue.js:1848
Vue._render @ vue.js:3553
updateComponent @ vue.js:4067
get @ vue.js:4478
Watcher @ vue.js:4467
mountComponent @ vue.js:4074
Vue.$mount @ vue.js:9044
Vue.$mount @ vue.js:11944
Vue._init @ vue.js:5012
Vue @ vue.js:5078
newVue @ newvue.js:4
(anonymous) @ script.js:10
vue.js:1897 TypeError: Cannot read property 'toFixed' of undefined
    at Proxy.eval (eval at createFunction (vue.js:11649), <anonymous>:3:539)
    at Vue._render (vue.js:3551)
    at Vue.updateComponent (vue.js:4067)
    at Watcher.get (vue.js:4478)
    at new Watcher (vue.js:4467)
    at mountComponent (vue.js:4074)
    at Vue.$mount (vue.js:9044)
    at Vue.$mount (vue.js:11944)
    at Vue._init (vue.js:5012)
    at new Vue (vue.js:5078)

Developer

The tab saving mechanism must have not worked properly. Assuming you were stuck in the yellow phase due to your upgrades, try reuploading with the following save: 

{"lastTick":1614543052280,"sinceLastSave":5.434999999999997,"firstStartDelay":3.0469999999999984,"speed":106.35111168374448,"maxSpeed":1000,"nitro":true,"rocketBooster":true,"speedCap":106.35111168374448,"capUpgrades":13,"speedUpgrades":14,"brakes":17,"airbags":8,"seatbelts":true,"testDummy":1,"milestones":[0,1],"progress":[0,1,2,3,4,5,7,8,9],"impatience":0,"roadRage":1,"traffic":1,"temperTantrum":false,"gameOver":false,"tab":2,"layerSubtab":[1,1,1]}

(+2)

Great concept and gameplay even though it breaks after buying crash test dummy. would love to see this expanded on


Developer

Fixed! Thanks for the feedback!