Although I didn't feel anything was super original in this game, I loved the simple meta shifts and difference in each traffic light of how the numbers went up or down. The texts on the side gave it a bit of a compelling story push to keep me going.
I liked that the balance was quite good - slow with a feeling of progression at the start, but also sped up significantly later on to let you finish the game. I ran into a couple of bugs (or it's just really unclear what to do), where I was completing the red light, and suddenly got back to green one, and I had no way to get back to yellow one.
Play game
Traffic Light Incremental (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Balance (Speed of the game) | #4 | 3.615 | 3.615 |
Fun (Overall enjoyment) | #8 | 3.527 | 3.527 |
Uniqueness (Originality of the game) | #10 | 3.857 | 3.857 |
Theme (How well it fit the jam) | #12 | 3.945 | 3.945 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Simple but fun entry. I really liked the idea of a cycling state incremental, it's a pretty rare concept for the genre. Each light has it's own flavor of incremental gameplay and it matches the theme of the traffic color. I could see this going pretty far with a touch of synergy across the colors to really bind the states together rather than be 3 minigames. Of course, it's a time limited jam so what you have works just fine. Good job and a unique take on the theme :)
Got stuck at 106.35 m/s.
{"lastTick":1614543052280,"sinceLastSave":5.434999999999997,"firstStartDelay":3.0469999999999984,"speed":106.35111168374448,"maxSpeed":1000,"nitro":true,"rocketBooster":true,"speedCap":106.35111168374448,"capUpgrades":13,"speedUpgrades":14,"brakes":17,"airbags":8,"seatbelts":true,"testDummy":1,"milestones":[0,1],"progress":[0,1,2,3,4,5,7,8,9],"impatience":0,"roadRage":1,"traffic":1,"temperTantrum":false,"gameOver":false,"tab":1,"layerSubtab":[1,1,1]}
Just tried and still stuck, i forced chrome to reload without cache. This is in the console output.
vue.js:634 [Vue warn]: Error in render: "TypeError: Cannot read property 'toFixed' of undefined"
(found in <Root>)
warn @ vue.js:634
logError @ vue.js:1893
globalHandleError @ vue.js:1888
handleError @ vue.js:1848
Vue._render @ vue.js:3553
updateComponent @ vue.js:4067
get @ vue.js:4478
Watcher @ vue.js:4467
mountComponent @ vue.js:4074
Vue.$mount @ vue.js:9044
Vue.$mount @ vue.js:11944
Vue._init @ vue.js:5012
Vue @ vue.js:5078
newVue @ newvue.js:4
(anonymous) @ script.js:10
vue.js:1897 TypeError: Cannot read property 'toFixed' of undefined
at Proxy.eval (eval at createFunction (vue.js:11649), <anonymous>:3:539)
at Vue._render (vue.js:3551)
at Vue.updateComponent (vue.js:4067)
at Watcher.get (vue.js:4478)
at new Watcher (vue.js:4467)
at mountComponent (vue.js:4074)
at Vue.$mount (vue.js:9044)
at Vue.$mount (vue.js:11944)
at Vue._init (vue.js:5012)
at new Vue (vue.js:5078)
The tab saving mechanism must have not worked properly. Assuming you were stuck in the yellow phase due to your upgrades, try reuploading with the following save:
{"lastTick":1614543052280,"sinceLastSave":5.434999999999997,"firstStartDelay":3.0469999999999984,"speed":106.35111168374448,"maxSpeed":1000,"nitro":true,"rocketBooster":true,"speedCap":106.35111168374448,"capUpgrades":13,"speedUpgrades":14,"brakes":17,"airbags":8,"seatbelts":true,"testDummy":1,"milestones":[0,1],"progress":[0,1,2,3,4,5,7,8,9],"impatience":0,"roadRage":1,"traffic":1,"temperTantrum":false,"gameOver":false,"tab":2,"layerSubtab":[1,1,1]}
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