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Keep Your Enemy Closer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #40 | 2.000 | 2.000 |
Graphics/Visuals | #49 | 1.750 | 1.750 |
Audio | #59 | 1.000 | 1.000 |
Overall | #62 | 1.438 | 1.438 |
Does it follow the theme? | #64 | 1.000 | 1.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love how this looks! Love that crisp, clean isometric view. The gameplay boggles me, but it’s gorgeous at least! (And can you help me understand how it fits the theme? I’m struggling with that – ta!)
Actually I also wanted to make levels but at the end time I confused about obstacles (some logic issue), I planned the game as - once player covers all the cubes the cube below the player disappears and player lands on 2nd level - and that would be the escape from platform, Unfortunately, I was making Grid based game for the first time, So..😅 Thank you for playing.😇
ITS SO HARD AKSNDANS but is actually really unique! it could definitely be built upon Post-Jam
Thank You, I'll make it better😇
A little tutorial would be nice.
I am looking forward to it, and I'll also implement some objects to avoid in the next levels. Thank you for playing and suggestion 😇.
nice game, i found a exploit where if you click repeadly the enemy gets confused and it sturt moving randomly on 2 blocks radius
Thank You 😇. Enemy walks if player's not walking, and by clicking repeatedly enemy gets confuse, as enemy is constantly finding the position near player 😅😂.
Not sure how it fits the prompt, and I was NOT keeping my enemy close and winning more often. I like the concept though!!!!
It Helps at the end when Player has to stop to cover last cubes.
Thank you for Playing😇
nice idea
Thank You 😇