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A jam submission

Keep Your Enemy CloserView game page

Submitted by Jk0scoop — 57 minutes, 29 seconds before the deadline
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Keep Your Enemy Closer's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#402.0002.000
Graphics/Visuals#491.7501.750
Audio#591.0001.000
Overall#621.4381.438
Does it follow the theme?#641.0001.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

I love how this looks! Love that crisp, clean isometric view. The gameplay boggles me, but it’s gorgeous at least! (And can you help me understand how it fits the theme? I’m struggling with that – ta!)

Developer(+1)

Actually I also wanted to make levels but at the end time I confused about obstacles (some logic issue), I planned the game as - once player covers all the cubes the cube below the player disappears and player lands on 2nd level - and that would be the escape from platform, Unfortunately, I was making Grid based game for the first time, So..😅   Thank you for playing.😇

Submitted(+1)

ITS SO HARD AKSNDANS but is actually really unique! it could definitely be built upon Post-Jam

Developer(+1)

Thank You, I'll make it better😇

Submitted(+1)

A little tutorial would be nice.

Developer

I am looking forward to it, and I'll also implement some objects to avoid in the next levels. Thank you for playing and suggestion 😇.

Submitted(+1)

nice game, i found a exploit where if you click repeadly the enemy gets confused and it sturt moving randomly on 2 blocks radius

Developer

Thank You 😇. Enemy walks if player's not walking, and by clicking repeatedly enemy gets  confuse, as enemy is constantly finding the position near player 😅😂.

Submitted(+1)

Not sure how it fits the prompt, and I was NOT keeping my enemy close and winning more often. I like the concept though!!!!

Developer

It Helps at the end when Player has to stop to cover last cubes.
Thank you for Playing😇

Submitted(+1)

nice idea

Developer

Thank You 😇