from like a purely personal perspective i feel like you shouldn’t lock the most beautiful/interactive part of your game behind failure :p but thats probably justb ecause i lvoe the minigames :))), the turret feels weird because it only serves to make the game less interactive
studiomaddie
Creator of
Recent community posts
never have i been so touchedby the marriage of platformer and the feeling of wanting to turn my mouth inside out and gnaw on my own face. this is ecxceptional in many ways; the beautiful sine waves; the mouth watering sound-waves; the art-waves which fill my eyeballs. It is delicious truly.
if i was not married, i would propose to the little drone thingy that follows the robot guy.
i used cinemachine!!!! it automatically blends between cameras! i had an array of cameras that were connected to a script that randomised which camera was active. The cameras were also attached as children to the Player's body and were assigned through cinemachine to points towards the player!
Gameobject[] cameras;
private void RandomiseCamera(){
Gameobject chosenCamera = cameras[Random.Range(0,cameras.length))
foreach(Gameobject cam in cameras){
if(cam != chosenCamera)
{cam.SetActive(false)}
else{
cam.SetActive(true)}}}
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IM GLAD YOU ENJOYED IT :DDDD THANKS FOR PLAYINGGG