Play game
disorientational lab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Excellence (Design & Engineering) | #141 | 2.586 | 3.167 |
Immersion (Gameplay & Storytelling Engagement) | #166 | 2.313 | 2.833 |
Overall | #178 | 2.381 | 2.917 |
Aesthetic Flair (Graphics & Sound Presentation) | #179 | 2.449 | 3.000 |
Relevance (Creative Expression of Theme) | #201 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Thanks for the submission, I really appreciate the attention to things like quality and sensitivity for mouse input out the gate. I thought the concept was solid and the player controller worked well. The first few rooms of level design felt like they progressed well, but after the third, I found the game became really tedious, asking the player to back-track in ways that really drained on my attention. This, coupled with the very clinical grey room design, made the latter part of the game a real struggle to tolerate. I like the portal-esque design approach, but definitely could use a little more playtesting to find the right mix of new content vs backtracking. Thanks again, best of luck with future development.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Entertaining game! I think it has potential. You can easily add more levels. The simple controls and room design go well with this type of puzzles. The music is dope.
I didn't find any major flaw in the game mechanics. Though I tried playing around and threw a cube inside a wall. I wasn't able to retrieve it. I had to restart the game to get it back.
I get that, given the time limit of the jam, this kind of details might not be the priority, but if you ever plan to continue working on this game, maybe you can set the walls such that the cube just bounces off.
Overall, I think it's a fun game. It also has a lot of potential.
Good job!
Cool concept, I was just stuck on the last level which was not very exiting
That's my fault that you got stuck on the last level because I didn't detail help too much. I was running out of time. So what you have to do?
In front of every door is switch or button that activates hidden switch/button in different layouts of the game.
Cool concept, I was just stuck on the last level which was not very exiting