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A jam submission

A Case of TroubleView game page

Five interlocking interactive fiction stories, about the echoes of decisions
Submitted by starkholborn (@starkholborn) — 9 minutes, 45 seconds before the deadline
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A Case of Trouble's itch.io page

Results

CriteriaRankScore*Raw Score
Narration#14.8674.867
Theme#24.6674.667
Overall feeling#34.6674.667
Originality#44.4674.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really liked this - genre-savvy, characterful and compelling writing, and a well-worked concept. The form is really strong, and I could definitely see this expanding into a longer/deeper piece.

Developer

Thank you! And thanks for playing.

Submitted(+1)

I felt like an inter-generational courier. Very cool.

Developer(+1)

Thanks for playing! (And now THERE'S an idea to expand on...)

Submitted(+1)

I absolutely adored it. The initial setting was engaging, and although the story takes a bit of a turn, I felt a real sense of continuity by the end.

Developer(+1)

Thank you so much! I agree, some sections I think are stronger than others, but glad you enjoyed overall. :)

Submitted(+1)

This one delivers on the jam theme perfectly!

Developer

Thanks! I felt like I was being a bit, err, on the nose but that's what I came up with on the Friday night so that's where it went!

Submitted(+1)

Great one. I would love to play an extended versions with more items/consequences maybe. That would probably take more than 3 days to make though 

Developer

Thanks for playing! I was tempted to extend but still found myself scrambling at the end as it was...

Submitted(+1)

Really lovely piece of IF.

Developer

Thanks so much for playing!

Submitted(+1)

Really nice story, I like it but I feel like not one of my choice had consequence or at least I’m not sure. Each time I tried to do another choice than the obvious (keep the tin) I felt the story force me to take it (and I understand on a storyline point of view), but I felt like a bit cheated on them (and maybe some of them have real consequence). (edit, I read the other comments and remove my complaint about it. I don’t have time to play it more than once if I want to be able to play every game before the end of the rating period, so I can say yes, that for me it was too subtle, I test on some choice if we could do something else, and disvocered no and didn’t try more. I’m sorry about that!) Overall your narration is excellent and very fluid, and I like read the story very much.

Developer

Thank you for playing; and I really appreciate the feedback. It's definitely more of a story than a game – and so I get what you mean about the choices. Things to think about for next time! I'm glad there were elements you liked too. :)

Submitted(+1)

Excellent story - really reminded me of Cloud Atlas in the ways that these actions have consequences across generations and how strong the voices & styles are to represent the different generations. Played it through a couple of times and was really impressed at how much variation there was in the narrative depending on the choices made but how you keep it on course.

Developer

Thanks so much for playing! I realised at a certain point that I'd given myself, err, quite a lot to do, in terms of variation. Glad it came across, as was worried that some of the instances were too subtle or small...

Submitted (2 edits) (+1)

Very, very good. :)
I should say more than that. I found this interesting, in that I saw what was happening reasonably fast, and so started gameifying it - keeping things in the tin in the hopes I could pass it to myself, making an assumption about what would help me the most, later. It didn't spoil it for me - it worked despite that - but did mean I wanted to play again. So, double good.

Developer(+1)

Thanks for playing! Yes, I realised mid-way through I'd made things hard for myself by having people take things *out* during action rather than the opposite or both. But by that point the reverse gear had long disappeared... Ah well, lessons for next time!

(+1)

This was lovely.  Thank you so much for sharing it with us.

Developer

Thank you for playing!