That's...amazing. Beautiful. Thought-provoking and well-written and clever, all at once.
Tahnan
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Good atmosphere, entertaining gameplay. Surprised at how much strategy there was on top of the luck.
Unfortunately, by level...15 or 16, I'm not sure...the grid takes up so much space that not only can you no longer see the level number or the number of shovels left, you can't even see the edges of the grid. Maybe it needs a panning mechanism? (Get it? Panning for gold? Because you...never mind.)
Good, though a little punishing. (An undo key, maybe? I spent a lot of time realizing I couldn't get away from the rocks.)
I don't know what you were playing on your C128, but it certainly puts me in mind of https://www.kaser.com/mesh.html
Oh, I see. I was trying to get to it for a while, because I forgot about the other lever, so I thought this was the only way to go forward.
Once I did go back...I reached a point where I had to set it aside (and there may have been an actual bug, where I pushed the burner up against the angled wood, and it seemed to get stuck there and I had no way out; I just stood on the burner until I ran out of health and could reset). There's a lot I like in here, with the opening of passages and new jumping platforms and so forth. It's also just a little daunting at the moment.
At the bottom of the (first) elevator:
- It's very easy to miss the fact that there's a clue about the floor, since there are two "!" levers on either side of it.
- I pushed the barrel off the platform as it was going up, and
now I think I've lost the barrel entirely, which looks kind of unfortunate?EDIT: no, it was just on the lower ledge, so that's OK.
It's intriguing, but...after clicking through ten or twelve questions (each with a somewhat slow "response recorded" after it) and being told "Sorry, you're not compatible, start over", it was a little hard to find the enthusiasm to try it again. When I got that a second time, with no indication at all of why, I nearly quit rather than clicking "restart".
And it was cool to get something when I did...but it was four short lines and then then all of that again? I feel like there's something interesting here, but also there's a barrier to get to it.
It is cute (plus, cake!).
The main frustration was that I went to the laser area last and, because I didn't destroy all the blocks before going down, a block was sitting there keeping me from getting back up. The only thing I could do at that point was hit myself with a laser, which started me from the beginning, which, ugh. Still worth playing though.
Oh, right, language barrier! It's funny, because when I put "lunch box" into an image search I get exactly the thing you describe. And maybe that's what younger people in the US picture? For those of us raised in the 70s-80s in the US, a lunch box is a rectangular metal (or sometimes plastic) box with a handle, for carrying lunch. (Do an image search for "1980s lunch box" to get a sense of it.) It's not a thing you'd put into a picnic basket...but the thing you describe totally is.
Well, and now we both know! :-)
Small note: the radio transcript has "Kruger Industries" at the top. (If I had to guess, I'd suspect that was its name until you didn't want it on the same card as Kreutz?)
Anyway, that aside, this is very well done. It was a lot of fun to piece things together (sometimes literally!), and I loved the chains of inferences necessary to answer the questions. (I did somehow get the first two cameras swapped, so my inferences weren't perfect. There's also a weird little inconsistency there about whether they were carrying a picnic basket or lunch boxes?)
Excited to see how it ends up if you keep working on it!
Yeah, Knightmare is pretty bad, isn't it? :-)
I was going to complain that the main game is basically "find a zero, use it to find more zeroes, until you're done", but I have to admit there's kind of more to the (pardon the term) endgame than that. What seemed like it ought to be obvious ended up pretty darned engaging!
Hey, mods--
Sorry to post in public, but I don't know how to contact someone directly on itch.io and also this happens to hit one of my hot buttons.
https://boredreaper.itch.io/flow-of-the-lost-beacons looks great. The thing is, it looked even better when it was https://johngabrieluk.itch.io/amaya-maiden-of-the-storm a year ago, before "boredreaper" changed the names of a couple of characters and added "flow" to the description. Pretty sure that violates some rule or another of the competition?
It's a little weird that there's not a unique solution to each level. At first I noticed this when the last two markers I was placing weren't determined (it could be row A / col B and row C / col D, or row A / col D and row C / col B). By later levels it meant that I could just click and hope for the best without really having to logic through things, and it would mostly work (which is not a thing that works in a usual Star Battles).
Oddly, I hadn't, but also oddly, I'm no longer getting that error, so whatever you pushed seems to have fixed it. (If it comes back I'll give a more detailed description!)
EDIT: Wait, I take that back! I hadn't recognized the name, but I did in fact play it ages ago, so there was almost certainly some sort of old (I guess pre-druid?) save information in there. Well, that totally explains that.