Wow. Only just made it back here after the game jam. Life kinda carried me away these past weeks!
I’m overwhelmed by such positive and encouraging comments. Thank you so much everyone for trying my game!
Criteria | Rank | Score* | Raw Score |
Theme | #10 | 3.693 | 4.091 |
Narration | #10 | 3.775 | 4.182 |
Overall | #16 | 3.529 | 3.909 |
Originality | #17 | 3.200 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Really enjoyed this! The prose was excellent and there was just the right amount of interactivity to keep me hooked. I died the first time and played it over again to get a good ending, which I wouldn't have bothered doing if it wasn't fun to play/read. Stellar work considering it's your first game.
I had to play 5 times to get a (the?) satisfying ending and the first 3 times, I wished I could skip the initial scene altogether, then I took it as an opportunity to explore the multiple ways the conversation can go.
Reminded me of _The Mummy_ obviously
I was not expecting to play something with this much quality and care when I read your description - "my first game".
SPOILERS:
The first paragraphs immediately set the tone for me - the disgust for the buyer, the weary sophistication of the main character, and the growing sensation that something very wrong was about to happen with the statue.
The pacing of choices and the number presented, along with the consequences felt like they were done just right. I'm an interactivity junkie, so I don't normally appreciate the longer prose between decision points, but I felt like you nailed the really tough in-between of descriptive passages along with player agency.
I also played again and again until I managed to escape. :)
Please keep making more games! You're very good at this.
Hey, this is a cracking good little adventure! It's tense, tautly written, and makes good use of the medium. It's short, but the important thing is that it feels complete. I would have liked to actually get to hear the details of the heist (or just skip that bit altogether), but time constraints and all. Great work for a first game, for sure!
Many thanks for trying my game and for your lovely comment.
I actually did write almost all of one of the three main heist strands before realising that I’d massively overestimated what I could do in the time. I’m hoping to write an updated version that does actually include an “Act 2” heist section. But in my Monday morning panic, I thought it would be better to make something that had a beginning and an end and have the middle just implied.
I learned a lot in this first game jam. The main thing being the importance of time management. :D
Very impressive for a first ink game. At first I was confused by the different types of choices (action, dialogue, thoughts), but the variety and import of each really kept me interested and wanted me to play again.
Many thanks for your kind and encouraging comment.
Sorry it was confusing. I kind of knew this was a risk when I submitted it. My hope was to integrate with Unity and to use that and the ink tagging to format text differently based on the type of choice or the speaker of dialogue (which is why it’s all unattributed!)
I totally ran out of time! Ah well, live and learn. :D
Once voting is over, I hope to come back to this and add in everything I didn’t get to. This first taste of game development has truly whet my appetite to try more. :)
At no point did I know where this was headed--quite the ride. Thanks for making it. :D
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