I want the player to collect certain items that will change which diversions they are sent to when they reach a knot. If they have and item when they reach a certain knot they will be sent to a diversion where they can use that item. I haven't been able to find a way to set this up in the inky editor. I have the variables declared and I reset their value when the object is collected but I can't get the object to trigger a diversion when reaching the knot. I'm not sure if I'm using the right wording here. I'm hoping to get this figured out today because without it my game is broken.