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crystal.williams.brown

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A member registered Apr 02, 2022 · View creator page →

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Recent community posts

Thank you! I fixed it and posted release notes for the fix.

Thank you so much for your feedback. I agree it's too simple. I will work towards making more complex games in the future. I'm glad that the atmosphere and intent came across. ^_^

I want to update my game to fix a big with revisiting locations and getting stuck because the choice to go back wasn't sticky. But I'm not sure how to do that Itch.io so that players know there is an update. I also think this will invalidate my entry but I'm okay with that, just let me know if I need to pull my game from the competition.

Okay, I think I figured it out. Instead of setting the variables to true or false I set them to divergent urls and then changed the url once the object was created. Luckily I can make due with this but it would case issues if I needed the object to be using for more than one scene.

I want the player to collect certain items that will change which diversions they are sent to when they reach a knot. If they have and item when they reach a certain knot they will be sent to a diversion where they can use that item. I haven't been able to find a way to set this up in the inky editor. I have the variables declared and I reset their value when the object is collected but I can't get the object to trigger a diversion when reaching the knot. I'm not sure if I'm using the right wording here. I'm hoping to get this figured out today because without it my game is broken.

Thank you!

I'm not sure how to sign up as a team. I joined the InkJam but plan to work on a team to make the game. Does anyone know the right way to go about this?