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A jam submission

Intro Game Block ParkourView game page

Time based parkour game where the goal is to beat it as fast as possible!
Submitted by Alucard (@LucaYavuzok)
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Intro Game Block Parkour's itch.io page

Results

CriteriaRankScore*Raw Score
How much fun is this game?#13.5003.500
Overall#23.5003.500
How technically impressive is this game?#33.5003.500
How creative/original is this game?#33.5003.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

You name
Luca Yavuzok

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Comments

Submitted(+1)

Hi Luca! I liked your game eventhough I didn't manage to complete it, no clue how you did it in 24 seconds though. I felt like I was pretty fast but around the 24 s mark I only was halfway throught he tower. 
Overall I liked your game. You could have explained the double jump feature a bit better. The first block that's supposed to teach you feels a bit too close by, at first I thought that I just didn't time my movement well enough, unless I pressed space another time to see if there was a double jump. Something I did, only because I have a lot of experience with double jump mechanics. Someone who has no experience with platformers may have a lot more trouble with it than me.

Besides that the only other problem that I had was that it was very hard to get on that single small floating platform after the tunnel, and the few times that I did get up on there I didn't know how to continue onward. This might be communicated better.

All in all, I really liked the feel of your game. The character seemed to fly onward more than I'd expect at times, I got used to it quickly. You placed your platforms well in general. It never felt like I had to wait for my dash to return, If I had to use my dash I usually had to jump onto another platform without my dash before doing a jump with da dash. I think you did this really well!

Host(+1)

Impressive that you pretty much covered every base of the information loop with your new features, I liked that! Just enough feedback to class as placeholder, everything had some response on screen.

The new features show some good technical knowledge and felt well designed (thanks to the added feedback).

There was some clever but punishing level design in there, though, and definitely not something that was readable to players. The two major issues were the " single jump and dash" coming right after the "double jump" - players will always be inclined to repeat the behaviours they just performed, so I wouldn't be surprised if most didn't immediately double-jump dash and fly off the back - and the clever-but-tricky "jump inside the big tower" bit in the middle, which relied on me having looked at a spot that my eye wasn't drawn to as I went past.

Definitely a good start to your game making career! :)

Developer

Thanks for the feedback! I designed the level with the purpose of speedruns in mind. I tried to make a somewhat obvious path that first time players could take to get to the end, but as you master the mechanics you'll find a lot of (intended) shortcuts that can really cut down your time.

I'll be making some more levels for this game in the future since people really enjoy playing it. I'll try to improve those with your feedback in mind and I'd also appreciate some new feedback on those levels when they're finished so I can see my progress. :)

Submitted(+1)

Hey Luca,  

I like the dash effect that you added there together with the animation!  Though, I had some trouble with getting the dash under my control.

Due to me not being able to control the dash and  me being thrown into a room where I needed to race instantly, I didn't even finish the floor section. A interactive tutorial would have really helped me out and encouraged me to keep playing.

Keep it going!

Developer

Thank you for the feedback!

It definitely wouldn't hurt to add a little tutorial for first time players, I'll keep that in mind for when I expand on this game/future projects. :)