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Adventure Inventory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #1 | 5.000 | 5.000 |
Focus & Theme | #1 | 4.500 | 4.500 |
X Factor | #1 | 4.500 | 4.500 |
Music & Sound | #1 | 4.000 | 4.000 |
Technical | #1 | 4.500 | 4.500 |
Overall | #1 | 4.333 | 4.333 |
Graphics & Animation | #3 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
The monster will tell you truth about the gameplay and about life, the more you go, the better truth. || The diversifiers are - Death is Good + Loop, Because that will direct you to mange Items better. (hopefully in a challenging way)
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
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Comments
I like this, very cool idea/mechanic, and it gets quite intense. And it looks real nice too.
Very interesting inventory mechanic! The game got really chaotic which was really fun. A suggestion I have is to make some of the text larger as it was pretty hard to see what it said.