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Ruins of Zeugma's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of Theme and Completeness of Game | #1 | 4.625 | 4.625 |
Gameplay | #2 | 4.250 | 4.250 |
Graphics, Sound and Polish | #2 | 4.625 | 4.625 |
Overall | #2 | 4.281 | 4.281 |
Creativity | #3 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Extra information about your game
You have just discovered the hidden Ruins of Zeugma, long rumored to be filled with indescribable riches. The ancient civilization was also thought to have developed potions of incredible power that could temporarily give superhuman abilities. But you must hurry... there is no telling how much longer what is left of the ruins will be left standing. Can you collect all of the gold as you run through the Ruins of Zeugma?
Which theme did you choose?
Ruin
Which BASIC did you use?
QBJS
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Comments
Good endless runner! Liked the big jumps, the level gave the sensation of being huge! Maybe I'm not good enough, but I think it's annoying that you need to get some Power ups to finish the level or it's instant game over.
Works perfectly on the ROG Ally in 60hz mode.
Gameplay and level design is perfect.
Addictive game, I don't know when I'll stop playing it.
Need to say more?
The platform game is so good. QBJS looks very nice!
My feedback: Nice game! It definitely has an addictive aspect to it, with the "just one more try" factor like Flappy Bird and others. I believe that its gameplay is this game's greatest single strength.
The music soundtrack is effective and consistent with the game's overall look and feel. The graphics are appealing, and express the Game Jam's theme of "Ruins" well. I might suggest a couple refinements: the full-screen mode worked great initially, but after pressing <Esc> on my keyboard to exit fullscreen mode, there was no way that I could reactivate fullscreen mode (unless I am overlooking something). And then I also noticed that in windowed mode, the score would show during the game but the score is omitted or obscured while in fullscreen mode. This doesn't affect gameplay, but it does affect the user's overall experience of the game.
Nice to see an example of what the BASIC dialect QBJS is capable of in a browser. I am not familiar with QBJS, but if this game is any indication, it looks like a capable and robust implementation of BASIC judging by this game produced with it. Thanks for the entry in the Game Jam, and for the inspiration it provides for me to work through and complete my own BASIC language based game projects!
Hello, good review! I like to read good review. You have written several good reviews. Yeah!
Thanks, I really enjoy seeing what others have created! I missed the upload deadline this game jam, but I am hoping to make one or more entries in the next BASIC dialects game jam, looking forward to it!
Hello...if I have time, BASIC Jam (#6) will be hosted in May, June or July in this year.
That's good to know, thanks! I will definitely plan to participate if it does go ahead.
Good! I look forward to your nice entry.
GAMEPLAY 5/5 This was my second favorite game of this Game Jam! Really fun tapping-style game (The one-button gameplay reminds me a little of Roach Race in Cyberpunk 2077). Can play in browser. Liked full screen. Liked how the levels had vertical space to work with. I made it to the end of the level and restarted a few times for the fun of it.
CREATIVITY 3/5 Pretty creative one-button runner-type game.
GRAPHICS, SOUND AND POLISH 5/5 Good animations, sound and controls were good.
INTERPRETATION OF THEME AND COMPLETENESS OF GAME 5/5 Good use of RUIN theme.
Seemed like a potentially fun game, however, it moved so fast in my browser I simply could not play.