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phaelax

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A member registered Sep 02, 2021 · View creator page →

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I can't get specific details on how to change the font in monkeyX, but you can obviously display images. So one option would be to use a bitmap font and write a routine that would display the bitmap letters in place of the string. If that makes sense?

I liked it, but I'm not really getting the "ruin" feeling. It's a different but good approach to a memorization puzzle game. My tips for improvement would be to use another font for the text or enlarge it without the black background so it fits the overall style better.  I'm not familiar with monkeyX so I don't know how their text system works. 
I only figured out how to exit the chests by reading other comments first.
And from the sound of it I don't think English is your first language so I didn't hold that against you, but if you'd like to polish your game further after the game jam I'd recommend having an english-speaking native help reword the text. But it wasn't so confusing as to hurt the ability to complete the game, I did all 3 levels.

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Appreciate the feedback. I did have plans for additional blocks of differing colors, each with a unique property. For instance, pink blocks would have to be hit twice from two different directions.  Green blocks could only be hit from specific directions. I didn't have time to implement them and level design would've take a lot more thought. I plan to continue after the jam.

(btw, I deleted your duplicate post)

Honestly, given it was for the web I never really tested it from a phone.  No shaders or particles were used, just a few animation frames.  The trail effect is a very simple image that's merely stretched

Fun little game, only being able to shoot the direction you move does add a challenge to it.

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I like the concept, I think it just needs a little more user feedback when the player is hit.  Also, kudos for using qbasic. I had no idea  qbjs existed.

Lemmings is always fun. My only gripe was not knowing which direction the little guys would go when hitting an obstacle.

Lacks instruction, had to mash every key to eventually figure out jump and punch. Even then the goal was unclear. Not sure if different cube colors mean anything or if to just ignore them and kill the dragon in 1 second.

Seemed like a potentially fun game, however, it moved so fast in my browser I simply could not play.

Some initial instruction would help as it took a few minutes to figure out what the game is.

Would be useful if you stated this is just a project file and not an executable and requires Scratch.