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Witch Simulator 2000+ (jam version) (unfinished)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use Of Theme | #7 | 3.750 | 3.750 |
Gameplay | #10 | 2.875 | 2.875 |
Graphics | #12 | 2.875 | 2.875 |
Overall | #12 | 2.688 | 2.688 |
Audio | #16 | 1.250 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's got potential. Customers came flooding in overwhelming numbers almost immediately, which didn't give a lot of time to familiarize yourself with the controls, but abusing the pause button and restarting a couple times helped.
I like the tooltips, and I dig the additional pages for potential features in the future, but I think that the current main page is a bit too cluttered with stuff to really take in at once, and could probably be broken down into a couple pages (like a customer interaction page + a cooking page).
The reviews after making stuff and customer requests is very flavorful.
Thank you for your patience and for restarting it several times, giving it a chance! And for the review :)
I really liked your entry SCRAPNEL, it is really fun to play and I love the crafting and variety of weapons in it and it gets difficult at just the right rate.
I have not thought earlier about breaking the page into smaller pieces, but that sounds absolutely reasonable and it would make mobile version easier to create, thanks for the idea!
I ran out of time pretty badly and have submitted with the issues, but since then I fixed customer flooding, added more content, added description in codex, removed complexity (the plates altogether), added more tips, and so on and I am constantly updating it here: Witch Simulator 2000+ .
And I must conclude that this two week time frame is too short for me alone (I participate in js13kgames every year, it is 1 month long and now I see what a huge difference that is) and I have to start smaller in the future.
Oh nice! I'm glad that you're improving it, just tried out the newer version and it seems more streamlined and less cluttered than before. The timing of stuff happening feels more natural too. All around a better feel to it.
A little confusing, but I love the color palette on the GUI and the font was very pleasant to look at, good work!
Come check out our entry:
https://saucyarmadillogames.itch.io/the-journey-to-steel-mountain
Thanks for the kind words! :) It is quite unfinished and buggy but I've since worked on it and uploaded a better version here.
I've played The Journey to Steel Mountain and really liked it! It's one of my favorites, amazing to see how much you achieved in this short time frame.
Hahaha, I had no idea what I was doing and accomplished nothing. But I can see the general idea of it. If you had time to do a proper walkthrough I think this would've been pretty fun.
Thanks for playing it! :) Yes, it is really unfinished, unfortunately I've run out of time seriously. I have since put up a version where the Codex has contents, the customers do not rush at you that hard and the cooking works better. Of course that it needs more work but it is more playable. It is here: https://gheja.itch.io/witch-simulator-2000-plus