Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It's got potential.  Customers came flooding in overwhelming numbers almost immediately, which didn't give a lot of time to familiarize yourself with the controls, but abusing the pause button and restarting a couple times helped. 

I like the tooltips, and I dig the additional pages for potential features in the future, but I think that the current main page is a bit too cluttered with stuff to really take in at once, and could probably be broken down into a couple pages (like a customer interaction page + a cooking page).

The reviews after making stuff and customer requests is very flavorful.

(+1)

Thank you for your patience and for restarting it several times, giving it a chance! And for the review :)

I really liked your entry SCRAPNEL, it is really fun to play and I love the crafting and variety of weapons in it and it gets difficult at just the right rate.

I have not thought earlier about breaking the page into smaller pieces, but that sounds absolutely reasonable and it would make mobile version easier to create, thanks for the idea!

I ran out of time pretty badly and have submitted with the issues, but since then I fixed customer flooding, added more content, added description in codex, removed complexity (the plates altogether), added more tips, and so on and I am constantly updating it here: Witch Simulator 2000+ .

And I must conclude that this two week time frame is too short for me alone (I participate in js13kgames every year, it is 1 month long and now I see what a huge difference that is) and I have to start smaller in the future.

Oh nice!  I'm glad that you're improving it, just tried out the newer version and it seems more streamlined and less cluttered than before.  The timing of stuff happening feels more natural too.  All around a better feel to it.