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Adadrith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #86 | 1.622 | 2.500 |
Graphics | #103 | 1.947 | 3.000 |
Gameplay (Fun Factor) | #105 | 1.460 | 2.250 |
Jam Theme | #106 | 1.784 | 2.750 |
Overall | #107 | 1.525 | 2.350 |
Crafting Mechanics | #111 | 0.811 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
Alien
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Comments
Was far too hard, make the first levels easier. Otherwise great game! :D
This one took a while to learn how to play. It would rarely crash due to a render error, but I luckily found out that going to the edge of the map brings you to the menu so you can craft missiles, which I thought would be helpful but requires you to be accurate with your shot. The enemies are to agile and shoot too frequently to be "fair" for the player (me). I was basically doomed once they started orbiting around me. I managed to shot them down, and I did clear the level of all enemies once, but it kept me at level 1 (which randomly gave me 3-7 enemies to come kill me, which would also sometimes spawn camp me). I do like the aesthetics of the polygon ships and land, but I felt the crafting mechanic was just kind of wedged in there to say you have crafting. It's just an extra few steps for me to get ammo when it could have been given to me during play (since I don't see much advantage to the missles). I do like the game, but it needs some serious adjustments before it can be great. Good job on it anyways!
If I press Play or try to craft something, it crashes with this:
I have a GTX 970 and i5 4690KEnemies are too strong i guues