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James "Kanto" Burton

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A member registered Oct 14, 2016 · View creator page →

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(1 edit)

Are you file editing or playing to the win count? If file editing, in V1.4 I think you'll need to set it 1 less than the win achievement then play a game for that because of how achievements are coded. (I also recommend not touching the achievement file since the game loves nuking progress if you mess with it.) V1.5+ will have a new system that'll be less finicky 😅

Try other browsers, it doesn't seem to want to load on OperaGX.

They're talking about a prior version, I updated the game just before the deadline. I'm no cheater 😤 

The major changes were done before the deadline, I was getting a preview out first so I could get feedback and bug hunters, but hardly got any 😅

I did mention in the game description that the vampire cheerleader was just temporary at one point. She wasn't 50s enough for the game..

Thank you, thank you 🙏

There was a timer? I guess the section was so fast that I didn't notice one Xp

This has a heavy hitter with just the art alone! I'm still a lil confused about how the mini-sections between the dancing work with downing more soda and shaking, but that section is enjoyable since it gives more focus on the girl than on the prompts. Interface wise, the buttons were hard to read at first since the outlined lettering was a little hard to see. It be nice if we also had feedback for when we did a "good" or "great" and some sfx for belching, bloating, drinking, etc would have added a nice touch to know if I'm doing well or not. Overall, still a solid game that will probably beat mine in the rankings 😅 

I like the premise, but the game is really buggy, portraits are only of the aliens, not all the controls are listed (like E to interact), and some dev tools are still active (Q to move to the next scene). I couldn't progress because I ran into an invisible wall and then got trapped in the pool room. Though I only managed to get to the pool room because of the dev tools :/ (Bodies also clip with the clothes)
I would really like to try this game out again when most of the bugs are ironed out :3

Fun lil experience, though the audio hurted my ears (then again my headphones were on 76% (:p) ). What engine did you use to make it?

Despite the rough English and short game play, it's a solid attempt for a first try in a new engine! And you already have some ideas in what you can try next with the game. I hope to see your next installment for the game! :D 

At the end of the day, someone will always ask for a browser port... :T

I like the idea of the game so far! Keep it up! :D

(2 edits)

Are you kidding me... The hitboxes are being stupid?! -_-

Update: The game engine is stupid and decides to swap what mouse_xy and window_mouse_get_xy() values. This isn't a simple fix as components by default use mouse_xy for built in collision checks... Why is this a NOW issue?!

Update 2: Finally got that major bug out of the way, now I can go fix that bug in the other games if it popped up... T^T

Maaan, NPCs are just giving out bugs left and right. I thought my code patched the erratic movement behavior before but I guess not :/ I'll need to do more patch work. When it comes to this game there is a LOT of actions and mechanics playing with each other that makes it a lil hard to keep track of all possible combos (especially during a jam). I thank you for finding and reporting these bugs to me since they can fly under the radar. I'll also have to double check if the same scenario causes a crash even if it's with a normal item (could be because of how I fixed it maybe oops 😅) Again, I thank you for telling me so I can fix it 👍

Fixed this same time as the previous error. I was dumb and was referencing the entire command object instead of the alias array XD doing just "deflate" works but adding a target made it angy. Will be in the same patch

Crash occured bc I was dumb and didn't set the sprite index in the chest. It also lead to finding more bugs with stuffing a character in a chest that I patched. I'll release the fix later tonight 👍

It might be preventing you bc there is an item that shares the same name, so you might just need to type "regurge" without specifying anything, as this will regurge the last thing vored. I'll check this again when I have time 👍

As long as you have the stomach space, you should be able to vore more than one person, but I'll need to recheck how I calculated the NPC's volume for this

Yay! Finally coded something right :D

I meant it more in a dramatic/shock tone of dread, apologies if it came off sarcastic. Since I'm not in final 12 I'll update the browser version sometime later today 👍

I'll let you know when I find the file. I think the source code is on my old Laptop which has a dead battery, so hopefully I can recover it :3

Oooh nooo... Looking at the code I messed up on checking which parsed string to compare for the page entry TxT Thank you for letting me know!

The pickaxe just references MC Steve yes, and to mine stone you need to stand on a cave floor with the Pickaxe and `use` it. I probably could of written a tutorial on how the pickaxe functioned 😅
Hint: Spell page D's spell is 9 letters long. :3

`Takeout` is the command your looking for to take an item out of a chest (if your facing it) or your inventory.

Spell pages are puzzles, you can `examine` or `read` a page to see what it says and to try solving it. You'll know if it's right when you try `cast [spell name] [target]` with target being optional for some spells. Note: Most spell names will "look" like normal words but will not.

Helpful Tip: Spell pages are not the only source for spell names ;3

Woohoo! We got another cutie joining the table! :D

This puzzle is trickier, but you don't need the atomic numbers 😉

Thank you, I broke something when adding the digestion system. I also caught another bug with the vore system so thankies :3

Ah, the fault would be of my own since that was vague enough to provide that idea. I should both update that fail response while also adding more NPC + Player interactions like that. I thank you for your feedback as I think I can make the game much more fun now :D

Asked it to what? Anyways you can use the "use on/useon" command to use an item, then name a target. "me" refers to yourself, and "notme" refers to closest NPC, you can use the "help <command>" for additional details of a command and use "variant <command>" to see all synonyms of a command.

I'd like to know how you were trying to go about using it/playing it as I'd like to try getting the syntax to fit how most players may play :3

I don't know how but I managed to break one of the sniper's health upgrades since it just kept going up, lol. I managed to beat it twice since it looped back from 20 to 1, and figured out the meta for it 😅 TD games are one of the few that I have a love/hate relationship with and the way you executed had me enjoy it :D

This game nails the game addictive gameplay loop, I got down to ~216m before plummeting to my death. It has an excellent balance of mechanics that make descending fun and strategic with platforms disappearing if your on them long enough, dashing cancels fall momentum which allows you to make safer landings, and a great use of diegetic visuals for the health and how screen shake indicates how close the sun is behind you! I just wished it had some sound/music to go with it (and for the quit button to actually work XP ).  This game might make you descend, but this it certainly ascending in my favorites!

This one I feel has a strong visual aesthetic and a solid gameplay style, and takes the theme quite literally XP  My only minor complaints would be how dark the game seems to get and how the ending had juxtaposed white text that didn't fit in the game at all 😅 Overall I think this one might win, bravo!

Oh thank you so much for bringing that up! I forgot to test that area with the door glitch active 😅 Thankfully I read this before uploading a last minute patch so I could patch that as well (I'm not exactly sure why that would be playing on loop 🤔)

Thank you for the bug report 👍 I'll look into it and see if its either hiding tasks or thinks that there are more than present (I forgot how many there are, lol 😅

Hmm... I might have a resizing issue with the game. I double checked my game Chowdown Showdown and it wasnt having any button displacements on mobile :T I'll see if I cant debug that later this month, rn Finals are upon me -p-

What phone are you using? An Android/iPhone/iPad/Tablet/Some other smart touch mobile device? And if abled, could you share the screen size? That'll help me determine if its the operating system or a GUI problem (or both) :3

My dude, out of all the games you're asking for mobile support, THIS one does indeed support it through the browser! (Or are you just reinforcing the requests you've been making for my games?) If your having trouble playing this one then let's trouble shoot it, it could be a browser compatibility issue I'm not aware of :3

*Facepalm* I meant Slot Machine 😅

Thanks for the bug report, I'll look into it and make sure I didn't overlook something 😅

Quick question to players who've reached Jacks, is the vending machine accessible?