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A jam submission

The Rat AlchemistView project page

A race against time to revive a human. For humans make the cheese.
Submitted by ManicPenguinBoy — 20 hours, 12 minutes before the deadline
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The Rat Alchemist's itch.io page

Results

CriteriaRankScore*Raw Score
Crafting Mechanics#172.8464.500
Jam Theme#182.8464.500
Gameplay (Enjoyment)#192.5304.000
Overall#222.2143.500
Audio#241.2652.000
Graphics#241.5812.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How much time did this game take to make?
Three days during my shift. And then other time for solo play testing.

How many people worked on this game?
1

Did you use any assets that were not created during the jam?
wooden cubes and a cardboard box.

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Comments

Submitted (2 edits) (+1)

I enjoyed the story and game concept behind this. (can't comment on the strategy aspect, since I didn't have anyone around to play it with)

Not sure if I followed the instructions correctly, but here's my interpretation:

To play, I've printed all three sheets (36 ingredients, 5 power labels, 4 power cards) and colored them.
I left out the check and steal cards, as i couldn't mentally fit them into the deck (you can't have them as ingredients, and they seemed redundant). I ended up using them as rat markers.
The power costs (symbols and amount) are randomized each game, with one power being left out. To play a power, I discarded the given amount of hand cards with the matching cost symbol as my turn. (except for "Two", which is passive)

To introduce more mayhem, I could see an addition to the ruleset working well here:
When a player attempts to craft a potion, he peeks at all the ingredient cards.
 - if he succeeds, the ingredients are revealed to prove his success.
 - if he fails, he only has to point out which of his cards were correct.
This keeps the rest of the players guessing, but gives enough information for the minusing rule.     

Developer

Woah that is excellent. Thank you so much. And yeah I definitely feel like the check and steal cards are super redundant, and the check and fail could work awesome. I also messed around with introducing a board. and "rats" have to scurry to the different places to collect the ingredient (a corner for dust, bin for juice etc) so introducing a die and random amounts between the sections. which i would hope could mean i could introduce a third and fourth player. and the powers change every time as well. 


I have struggled to get someone to play it through with me too. :D but I will try at next game night. i really like the colour part too. just need better symbols i think. 

thanks for this feedback. it makes me feel more excited about making games :D And I am slowly (epically slowly) learning python. so i want to attempt my first text based adventure game, and then who knows where I will end up :D 


have you enjoyed the jam?

Submitted(+1)

Clever concept and mechanics! I really like the creative way you interpreted the theme of the game jam too. :) I would definitely play this!

Developer

THANKS!! I am really hoping to upgrade art and then 3d print some little rats :D