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Aniquilación de Neón's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 2.250 | 2.250 |
Graphics | #4 | 3.000 | 3.000 |
Fun Factor | #5 | 2.500 | 2.500 |
Audio | #5 | 2.000 | 2.000 |
Overall | #7 | 2.167 | 2.167 |
Special Feature Implementation | #8 | 1.500 | 1.500 |
Theme Implementation | #8 | 1.750 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like all the neon colors, they are very bright and vibrant, but playing through this I noticed a few issues.
First is the fact that you could infinite jump by just pressing space over and over. Being able to fly around the map removes all the platforming aspects of the game.
Second, sound effects would have been great when jumping and picking up the gems. There were times I wasn't sure if I picked a gem up.
Finally, I don't believe you implemented either the theme or the special object into the game.
It's a shame that you submitted the game with four days of time remaining that could have been used to polish these issues.
I like what you did with the aesthetics. It looks pretty distinct, though, in my opinion, a little too bloomy. I didn't really find anything to do with the theme or special feature in my playthrough though. Another big issue I had was that, whenever I died, I couldn't jump thereafter and had to restart the program every single time, which didn't make me want to play for very long. I had a quick look in the scripts, but couldn't find anything that would cause that, so I'm sorry I can't help you with that.