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TAC-MEK 21XX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.286 | 4.286 |
Overall | #2 | 3.524 | 3.524 |
Graphics | #3 | 3.571 | 3.571 |
Gameplay | #3 | 3.143 | 3.143 |
Theme Implementation | #3 | 4.000 | 4.000 |
Fun Factor | #3 | 3.286 | 3.286 |
Special Feature Implementation | #9 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You're driving the gun of a mecha aiming to take down a power plant (didn't specify the type of plant after ;-D)
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Comments
The game is nice buuut, I can't understand the graphics nicely but the sound library is very cool but where had you used the special object, but anyways your game is 1000 times better then my game
KEEP IT UP BRO
The special object is a plant, right? Didn’t specify the type, so I used a power plant 😉
Fun Fact, I found out one of my staple sound libraries was used extensively in Among Us while making this game, so I decided to sneak a sound bite in. Anyone able to find it?
Edit: It looks like there's a weird UI bug. If you die or replay the game after beating it, the pause, victory, and defeat menus are visually bugged. This only occurs in Chromium browsers as I couldn't replicate it in Firefox. If you experience this, it's best to reload the webpage.
Edit 2: I published a Windows build after the jam ended because very low-end machines were unable to play the WebGL build of it. I in no way altered the code to the game; I just changed the build from WebGL to Windows, set the target resolution to windowed 720p, and clicked Build in Unity.
Excellent game. Exciting about this game.
Absolutely love this!