Thanks for playing! To address your points:
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Regarding the framerate, the best fix would be to switch the renderer to C. I need to do this with my main in-development game, so I might try it out here first to learn how to do it.
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Yeah my comment was mainly in relation to the boss pyramids. I’ll see if I can figure out what’s throwing them off.
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For the story, if you play Endless mode, the first stage is the exact same as Story mode (minus all the dialogue and waiting around). There is no story after the first boss; it serves as one long tutorial.
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Upgrades are persistent between stages. They reset once you die or quit the game. Full Heal and +MaxShield are infinite, hence why their levels aren’t mentioned.
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For screenshakes, the closer an object is when you destroy it, the larger the shake. It was to signify close calls, but probably doesn’t translate like I intended.