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Neuro Crisis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.322 | 4.556 |
Audio | #1 | 4.111 | 4.333 |
Gameplay | #2 | 3.689 | 3.889 |
Overall | #3 | 3.637 | 3.833 |
Special Object Implementation | #14 | 3.689 | 3.889 |
Fun Factor | #18 | 3.057 | 3.222 |
Theme Implementation | #47 | 2.951 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object ?
Playing as a corpo hacker in this game makes you the monster because you are tasked with eliminating potential threats to your company, regardless of their innocence or guilt. You are essentially taking on the role of the oppressor, using your skills to crush anyone who stands in the way of your employer's goals, regardless of the consequences. As for the special object, the main game you play is a card game.
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Comments
The visual as well as the sound both matching to the environment. Did get flattened again and again. This is a little different approach on card uses from the rest a bit, but good. Didn't find direct use of the moster, Suggestion you can use monster hand/ finger as the cards uses, mechanical monster might fit the environment.
I try to take an abstract approach to jam themes, because I suspect everyone else will use the literal interpretation of it. Here I went with what defines a monster in Cyberpunk, and for me (and most of my friends) that’d be a corpo hacker. Someone doing it strictly for the money, and with the backing of a corporation that’s likely fueling some war or the deaths of the poor. It’s admittedly something you’d have to know Cyberpunk to understand, which is why I put a paragraph explaining it here and in the description lol
Even without mentioning the great aesthetic of the UI animations, the bumping texts after the first few turns were impressive!
Very cool aesthetic