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Soul Catcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #60 | 2.032 | 2.429 |
Fun Factor | #60 | 2.032 | 2.429 |
Audio | #63 | 1.673 | 2.000 |
Graphics | #71 | 2.032 | 2.429 |
Special Object Implementation | #72 | 1.673 | 2.000 |
Theme Implementation | #74 | 2.032 | 2.429 |
Overall | #74 | 1.912 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object ?
You are a skilled swordman who gone corrupt and bloodthristy and soldiers are trying to stop you from killing any more people. You use cards to use abilities and passives.
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Comments
Truly the Dark Souls of the Jame Gam. I don't know if it was me, but I couldn't activate the cards :(
But it is a nice starting point! The enemy models look nice.
idk if its just me but the mouse sensitivity was insanely high. Other than that its a solid prototype, could be something even more fun with a little more work and polish.
Enemies drop souls when killed. Collect souls using cards(You collect souls automatically).
Hold out a card to use passive using 1 - 3. Right click to activate one time card ability.
WASD to move
Click or click and hold to attack
Right click card to consume card. Hold out card to use passive
Was planning to add vfx and more polish but I didn't have much time.
the game is funny, but the cards are not really needed, it s not a important object in this game
I use cards to show what card abilties the player currently has equipped and what they do tho, so I don't understand how it is not important in game.