Enjoyed the presentation very much. Clean and sounds good. Though I did have like 10 seconds of fun moving my mouse over the cards as fast as possible to spam the sound because it was amusing.
Game play wise, the game is fun and I like the variety of cards, but i feel the cost to use the cards is too high. having to buy a card for 10 gold and then use more gold to just use seems a little unbalanced to me. like i could have to skip my turn three times just to buy a card and use it once. And then you're just helpless because you usually need 2/3 cards to beat a monster so that 6-10 turn skips just to beat a monster when you run out of gold.
I think maybe a way to help would be maybe a little more gold from killing monsters, or maybe even killing a monster drops 1-3 cards.
Anyways all that is to say that there is so much potential here, and I greatly enjoyed.
MBektic
Creator of
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+rep, very moist acid spitting sound.
I had fun playing. Also enjoyed it because i also made and endless wave type game but we implemented cards very differently so it was nice to see the different approaches. I didn't think there were any balancing issues either. The art is nice even though is simple, and the music was peaceful too.
The art is lovely and all goes together well, the balancing was done pretty well enjoyed the deck building aspect. However I played 4 games and was only able to make it past 2 card choice screens in all 4. So I didn't really get to build my deck, which sucks because some of the power up cards are cool.
okay maybe I'm dumb but i cant figure out the last level for the life of me and i know its probably something simple and it will forever drive me crazy.
I'm gonna pretend that the last level is impossible and that it is a statement that in the end we are stuck with the monster inside us and no mater how hard we try to run all we can do is face him.
But besides that was fun and could see how this could easily be expanded upon.
Edit: i figured it out and now im disappointed in myself because i was over thinking it.
Very cutesy and fun, more levels than i was expecting and i can see how this could easily be expanded on. Honestly would make for a good mobile game with a little polish and if you just implemented touch follow just like it does with the mouse right now.
I also died way too many times on the last level lol.
hello this is the government calling and i am taking legal action.
jokes aside, i enjoy the time spent writing the story and actually how wacky it was. the keycard system makes me think of metal gear solid 1 lol. The art style is simple but i found myself enjoying it.
Few minor things, on the maze level the walls are kinda hard to tell that they're walls, also I couldn't figure out to do what in the maze when i got the card. i went to every square and nothing happened. Other than that I wish there at least some music because silence is scary lolol.
Thank you so much for the feedback!
LibGDX has come a long way since i last used it like 4 or so years ago so I would recommend checking it out again. One of the major things i noticed was assets management is so much easier.
I spent so much of trying to polish the game play, and balance it to where it wasn't too easy/hard and getting the enemy scaling right that I quickly ran out of time. (Also I started with just under 3 days on the timer so that's on me) The menu/game over screens were added in at 2am the night before the competition ended, so they were a bit of a rush job. I wanted to make an animated intro/tutorial and animations but just not enough time.
The sound issue is interesting as my music starts as soon as the game loads. I wonder if it comes down to the song not being loaded into memory before the browser loads the game and triggers the first play call. Something I'll have to look into.
But once again, thank you so much for the kind words.