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deRedBlob

19
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A member registered Aug 09, 2018 · View creator page →

Creator of

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Les quedó muy chido! Y qué padre que se aventaron a aprender Godot!

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This was really cool! I actually got some chills at one point. The pixel shader was in interesting touch.

Also, did you make the model for the monster? I liked its design.

Me gusto bastante :D está muy bonito el arte, y una vez que le agarras la onda a la duración del aceite, le mete buen suspenso.

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Sí jaja, me estaba haciendo la finta

Me gustó mucho la vibra del juego, luego más porque acabo de jugar un juego críptico como Inscryption jajaja.

Estaría chido ver algún otro juego con ese ambiente que le dieron.

:)

I liked the 3D background with the 2D sprites, it gave the feeling of moving through the dungeon without actually moving lol.

The concept can easily be expanded with different effects and enemy types, it's really cool. Some telegraphing for the enemy's damage could be a nice addition for clarity, kind of like Slay the Spire does it.

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Hey, this has some potential to become a pretty strategic action game. The card queue reminded me of Tetris's hold mechanic, because I found myself saving the AOE attack for crucial moments and using the melee attack for the more harmless NPCs. 

Also, look into making it playable on the browser with the WebGL module, I'm sure it would run with no issue, I fell like that way, more people will feel motivated to play it.

Truly the Dark Souls of the Jame Gam. I don't know if it was me, but I couldn't activate the cards :(

But it is a nice starting point! The enemy models look nice.

This has a very fun gameplay loop, it got me pretty hooked. With more maps, enemy and tower types I would be here for ages lol.

Thanks for the feedback :D. You're so right about the instructions, it is kinda tricky without any kind of tutorial.

I loved how the monster adapted to the cards you were matching! Pretty cool!

Fun and simple. The donut assets are probably my favorite part of your game :)

Glad you liked it! Nice to see you kept trying to get higher and higher scores :)

The art style is amazing! The paint drop mechanic adds a lot to the feel. The challenge motivated me to keep trying  to beat the harder enemies.

The team's skill really shows here!

The art is very cute and the music is niice :). Also, the concept is funny lol.

Wow! This is really cool. The only thing I feel this needs is some feedback for when you hit the notes.