Les quedó muy chido! Y qué padre que se aventaron a aprender Godot!
deRedBlob
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I liked the 3D background with the 2D sprites, it gave the feeling of moving through the dungeon without actually moving lol.
The concept can easily be expanded with different effects and enemy types, it's really cool. Some telegraphing for the enemy's damage could be a nice addition for clarity, kind of like Slay the Spire does it.
Hey, this has some potential to become a pretty strategic action game. The card queue reminded me of Tetris's hold mechanic, because I found myself saving the AOE attack for crucial moments and using the melee attack for the more harmless NPCs.
Also, look into making it playable on the browser with the WebGL module, I'm sure it would run with no issue, I fell like that way, more people will feel motivated to play it.