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Screw Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #1 | 4.600 | 4.600 |
Overall | #7 | 3.567 | 3.567 |
Graphics | #8 | 3.800 | 3.800 |
Theme Implementation | #8 | 4.000 | 4.000 |
Audio | #10 | 3.400 | 3.400 |
Gameplay | #15 | 2.800 | 2.800 |
Fun Factor | #18 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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You control your limited time by jumping on the gears of the clock tower in order to repair it! Try slowing down time to hit a hard jump or speeding it up to get over an obstacle! But watch out, if time runs out... game over!
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Comments
The intro cutscene is spectacular.
The time control mechanic is interesting, as you need to land on the upcoming side of the cog to slow down time, and land on the lowering half of the cog to speed it up. This makes logical sense but feels clunky and can lead to frustration:
A possible way to alleviate this would be to allow only certain gear types to have time manipulation properties instead of all of them. This would give the player a finer degree of control with the mechanic and allow for more consistency when platforming. I do like that the rate of time flow factors into the platforming aspects, such as making larger jumps for sped up time, and using slowed down time for easier platforming segments. It makes the game more challenging as you need to think about the time flow.
All of the moving cogs and mechanisms makes it look nice as you navigate through the tower. It's a little dark, so it was difficult to see and time jumps on some of the darker mechanisms, like the pistons that come out of the walls, and the loose gears. The instructions that are scrawled on the gears were helpful and well placed.
Overall, the game has an interesting way of including a time manipulation mechanic through its platforming. It just requires more refinement in where the mechanic should be placed.
Hi! Thanks for your feedback, seeing that you took the time to write this much about the game is really heart warming!
We are glad that you liked the game, especially the cutscene and level design as we put a lot of effort into that!
For the feedback about how time is handled, like how maybe we should put the time inflicting mechanic on only some of the gears and stuff, we will take that in consideration for future updates for sure! We are willing to improve the game and make a more complete version of it so, we definetely will look at everyone's feedbacks.
For the fact that it is a little dark in some places, we are aware of the issue, it was previously fixed but caused a big performance issue so we had to remove some lights just before uploading the game, but it will also be fixed in a future update to make the game easier to play and prettier.
Thanks again for the time you took to write us this game review!
I love it so much fun.
The intro cutscene is fabulous, the game looks great in general. Unfortunately I just couldn't beat the game, maybe because I didn't really understand the time mechanics.
Thanks for your feedback! We are happy you liked the game!
For the time mechanic, the weight you apply on the gears changes their speed and so the speed of everything (but the player) in the game.
For some parts you'll want to have a high time speed and for others to slow it a lot, it is trial and errors that make you understand the game.
That intro cutscene was awesome. I love camera manips that show the world scale like that!
Thanks!
It was a lot of work, we are glad you liked it!
BUG: Plese note! If you notice a gear "moving out" of its normal rotation into the 3d space, making you unable to progress... Restart the Game! It should fix it.
Sorry for the inconvenience... We'll update the game with a fix asap!
-The devs